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The Farm

Traveling to The Farm:

Before entering the forest:
  • They come upon an archway that had dead bodies hanging around:
  • Jaya smells pine on the bodies
  • It does not seem like there was a sign of struggle, dead on arrival.
Inside the Forest:
  • Forest critters scurrying, see an owl here and there.
  • Jaya and Garruk hear: Distressed voices - discordant and sounds far away. Direction shifts around.
The group found 3 individuals (humans)
  • There were 10, now there are 3. Dave, Steve, Craig
  • They have been lost for days. They don’t have food and there is nothing to hunt.
  • Something is taking them.
  • They have a map, but it isn’t taking them to the right place. It was given to them by a masked individual at the farm.
  • They were trying to make some moves to make enough money for travel. They weren’t there for delivery or retrieving anything. The 10 of them had taken it upon themselves to return to the farm to steal
  • They help diagram the farm with Jaya.
  • There always seems to be mist around the forest.
  • They had been chased periodically and lost their way. They aren’t even sure where they are anymore.
While talking to the people, Plant creatures come bursting out of the trees. Movements like a scarecrow come to life. 1 took Dave.
  • The Plant creatures are called Wicker Beasts and the Wicker Takers
They come upon a larger twig creature (15 ft) not fully formed. (called the Wickerman). The smaller twig creature jumped into it and became part of it. Dave ended up being inside a cage inside the large twig creature.

The people said that the Wicker beasts harass them, the Wicker takers take them and bring them to the Wickerman and then the Wickerman sets itself on fire and they die that way.

The wicker 3: 3 individuals that disapperated after the Wickerman burned. The sounds of the forest came back after they left.

Owls and a lady with tea appear on a branch.
  • She does not like the wicker beasts.
  • She acts very much like an owl.
  • She says there is a trick to getting out of the forest/defeating the wicker 3.
  • She is a witch.
  • She says she needs a favor done, a task to be done once we are out of the forest. She won’t tell us the task, but she guarantees that it won’t harm anyone that we don’t wish to harm. In return, she will tell us the way out of the forest. If we don’t make the deal, the party will just wander around the forest until they are whittled down by the wicker creatures. Jaya and Garruk agree to her deal.
The trick to being able to get through the woods is when the Wicker 3 disappear, they leave behind pine cones and twigs. When that happens, take the pine cone and tie the twigs to them in a cross shape then drown them in the stream where we saw the Owl Witch.
The Wicker 3 are the ones who create the Wicker beasts, takers and man.

To track the Wicker 3: Jaya can follow the scent of pine. Isamu can follow the lack of forest creature noises.

The group was able to track the wicker three and defeat them, obtain the pine cones and twigs, create the little pseudo voodoo dolls and drown them. Once that was done, they were able to navigate the woods with the map that they were given.

The group gets to The Farm. The people that they encountered in the woods agreed to join the ploy. The leader said that the group was there to gather more Hysteria Root because “Stick lost a big portion of the last batch”.
The group pretended to be “gatherers” and collect the Hysteria Root, but purposefully did it poorly (trimming the last buds of the plant to kill it type of thing)
Jaya was able to use their bumbling idiocy to obtain a journal from the greenhouse area.
Silas overheard them talking about setting up an ambush, especially in Area D where the best stuff was located.
Jaya and Garruk wandered a bit pretending to look for the bathroom. Then once they found the bathroom, they put on masks and pretended to be doing a supply run check list which let them wander around a bit more. They got into Area D.
Area D felt different. Like there was a pressure in the air and the Hysteria Root was especially dark and had a wispy black stuff coming from it.
There was an area that was locked that they couldn’t get into.
On the group’s way out, they overheard the people in charge talking about dinner, so Jaya told them that Silas was very good at making Stew. They asked the group to stay and make dinner. The group agreed, the people from the woods agreed to meet up later on with the carriage.
When the group got to the makeshift kitchen area, they had set up a prank of making it seem like the group needed to use human meat for the stew.
A member of the Harlequin Rose was sniffing around, but couldn’t speak. He signed. Jaya called him Julio since he couldn’t tell them his name. The group decided to add the wyrd glass/knock out gas into the stew and hand out wine as well so that the pass out isn’t too out of place. They tried it out on the mute person first just to see how long it takes for it to take effect and how deep the sleep is. Jaya took the stew to him and he fell asleep within a few minutes and slept hard enough for her to rifle through his pockets and obtain his keys. The group finished up with the rest of the stew and wine and handed it out to the rest of the people at the Farm.

Inside the laboratory, they found Powder, Liquid (water consistency), Liquid (gravy consistency) of some sort of Hysteria Root mixture.
Silas believes he can make a counter agent, the only thing he is missing is the ability to remove the cursed property.
He thinks that there is some way to remove it with holy means.
Julio’s journal:
  • His name is actually Samuel/Sam.
  • He was just a worker/day laborer in Sloegarde, was approached to make more money and thought it was a good way to raise his station. Being mute, it was hard to procure good paying jobs.
  • Him and the people at the Farm were around a circle, it made him nervous, but went with it. (he’s a bit naive). Everyone was supposed to recite a phrase, but he couldn’t because he is mute. He is unaware of anything else going on.
Items found in an office:
  • Kris Knife (Quick Bleed)
  • Journal with contact names that have been doing deliveries
  • Kept track of who had what and when it was delivered.
  • Next to each name is a bloody thumb print
  • Small set of scissors
  • Wicker Doll (Legitimate woven wicker humanoid shape doll)

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