Drow
Well over a thousand years ago, an event the Drow called "The Sundering" occured. Details of what led to it, its contents and its outcome are mostly lost to time but the pervasive belief is that many of the old gods died and the world was split in half. Elves chose two different ways to survive this cataclysm. For the High or "Moonsong" elves, they rode to sea and stayed trapped in the magical storms that whipped around for centuries. As for the Dark Elves, or Drow as they're called, they chose to stay behind. Stories (and evidence) varies in two camps. Some, like the major cities of Innocia stayed inside of great cities protected by magic while others weathered it out in caves and old vaults during the worst of the event. At least, that's what they all claim. There's no prevailing theory, and Drow that supposedly stayed in the cities look the same as those that don't. Still, the people here worship the same gods and speak a similar language as their light skinned cousins.
Culture
Major language groups and dialects
Drow people speak Drow as a language family, but the language has divided off into multiple dialects. Someone from Mil would have a very different dialect than a drow from the Far East. Generally the rule of thumb is talking to someone from the west usually has a more sing-song and lighter tone to their words, someone from the center of the continent has harder consonants and throatier words, and someone from the far east drawls out their words almost like a lisp.
Shared customary codes and values
When Drow were first "discovered" when the first ships arrived in the New World, speculations on what they were led to wild rumors immediately that have taken centuries to quash. Indeed, when the first explorers brought back trinkets from their expeditions, many of the basic myths of the Drow would be laid down.
Myths of the Drow
- Myth: Drow have dark skin because they live underground - Fact: While traditionally many drow supposedly lived underground during the Sundering, no large group of drow still dwells in caves. The speculation behind their different pigmentation is that they're simply a different race of elves or perhaps the cataclysm had some overall effect on their coloration. Either way, there is no sinister motive behind their skin.
- Myth: Drow worship a half spider god-queen that gains power from lies - Fact: The first expeditions of man brought back artifacts from the lands of the Fenzanese, which mainly consisted of spider shaped jewelry. While for the Fenzanese that see the spider as simply the model hard worker and something to be cherished in society, this evolved over two centuries into a conspiracy involving an alarmingly elaborate deathcult. Mysticism in the Old World often embellishes these claims to attract curious onlookers.
- Myth: Every Drow is a slaver at heart - Fact: Drow are people like you and me. And every nation is different. Yes, Fenzan once had slaves. And Innocia is less than 30 years since their abolition. But the Milese never had slaves, nor did many of the other nations that have long since been swallowed up by Venrir and Pronia. Still, that isn't to say that slavery is gone from the world. Rumors hold of lands to the Far East that it's still practiced in, with many an adventurer setting off on an ambitious quest for liberation.
Art & Architecture
Each region is entirely different. The most striking examples have to be the Drow in Pronia and Venrir.
Venrir has gigantic temples made of stone and stucco, painted over in vibrant colorations depicting major historical and religious events. Artistry is a major element of the groups that now make up the heart of Venrir society, as murals can often be seen decorating any major district they live in.
Pronia has a very different group of Drow. Because they're given a far greater berth than their cousins to the south, they oftentimes either live in separate villages or in an entirely tacked on district, usually using their traditional double hearth log cabins. Usually their large homes have an oval shape to them as well as two chimneys. Because of their great numbers to a single family unit, two families will become one for a generation by the oldest sons of both houses marrying the oldest daughters of the other (though this usually does not extend down the line) and building a new home for both households to live within. Both families live and raise their children together until both households have a son and daughter of marriage age. They then each find a new family of suitors, and after a final feast both families will part ways. Often (but not always) they choose to burn the house down and live in tents until the new home is established.
Foods & Cuisine
Such a wide area is guaranteed to have unique cuines. Ultimately like any pre-globalist nation, the people live off of what they can grow. So this can vary from the rich fruit laden dishes in Venrir to the heavy fish related diet in Oskirk. Drow are omnivores, so whatever is available to eat that isn't undignified (rotting meat or people for example) is fair game.
Major organizations
Almost every nation in the Continent of Teravar has Drow in it. Some of these are minority numbers like Pronia or Venrir, and Khundaragz's population is frankly insignificant. But every nation does have some. If these aren't nations founded by some other species.
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