Alcohol
Alcohol Consumption and Conditions
While under the effects of alcohol a character slowly becomes inebriated and eventually will pass out. Here are the effects of alcohol. Your alcohol elvel is calculated by taking your con score divide by 3 rounded nearest whole number. For each size category above or below medium add or subtract one. This is the number of alcoholic beverage servings you can have before progressing on the chart below.
Each status decays to the previous one at the speed of one stage per hour. Paladins and other classes with the ability to resist nonmagical poisons can not go past the first stage unless they willingly choose to. Races that are immune to poison can not gain stages of Alcohol consumption. Races resistant to poisons can drink twice as much before progressing to the next stage.
Condition | Effect | Alcohol Level |
---|---|---|
Tipsy | Disadvantage on Dexterity Checks | 1 |
Inebriated | Disadvantage on Dex Checks and Saves, Halved movement and 10% to fall prone while moving across rough terrain | 2 |
Drunk | As inebriated but also disadvantage on Wisdom, Intelligence, and Charisma Checks and Saves | 3 |
Senseless Drunk | Disadvantage on All Skill checks, Saving throws, and attack rolls. Must make a Con Save DC 15 (+2 per drink after hitting this level) or fall unconscious | 4 |
Dying | If you ever consume more than 5 times your alcohol limit you immediately become incapacitated and dying | 5 |
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