Terik'ard

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The open plains of Ma’Zo give way to truly free beings, while the southern mountainous regions of the continent are ruled with a heavy fist in Sa’Zo. Freeriders of Ma'Zo plot guerilla invasions of neighboring nations and continents in an effort to liberate the masses, but only the strong will survive their pillage - refugee or otherwise.   Politicians, royalty, and inventors bustle throughout the busy streets of Capitulus, the neutral city-island of Ascoloru. Vendors and food carts fill the streets of this advanced city-state, divided into sectors of varying culture, influence, and socioeconomic class. A man spills tea on the lap of a wealthy business tycoon while his partner picks his pocket, and around the corner, a thug waits to murder the pickpockets - they’ve seen it all in Capitulus.   Armies gather on the battlefields of the Kingdom of Naviscus as they engage in one of the first potential wars in hundreds of years, attempting to regain the lost land of Erabin after a violent secession. Men prepare to spar with those they once fought alongside, and the hubris of The King’s Army is ill-prepared for an unknown magical weapon…   Halfling children skip along the shores of Southern Elyria with their Tiefling friends. This land of harmony and deep-rooted magic is a welcoming and friendly state in the country of Ascoloru, and the people are weathered and familiar with a wide variety of cultures, trades, and schools of magic. This land is considered to be one of the gems of Terik’Ard, but below the surface lays unknown ancient powers, waiting to be woken.   Eldritch horrors and extraplanar beings plot and conflict in the depths of the oceans, the heart of volcanoes, and even hidden among the denizens of the lands. A world-ending threat grows in power in the heart of Khobillum, but something even more sinister plots to intervene for its own gain. Monsters and legendary beings of the multiverse have long called Terik'Ard home and have planted their roots in every dark corner of the planet.   Will you bring true peace to the 300-year armistice, or stoke the flames of all-out world war? Will you end the threat of calamity brought on by Demons of the lower planes, or serve their interests in pursuit of limitless power? Choose your path and explore the vast and ancient world of Terik'Ard!