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Bottled Thunderstorm

This item has a maximum of 8 charges that can be used for its various effects. If the bottle is empty and opened in a natural (non-magical) thunderstorm, it consumes the thunderstorm and gains 1-8 charges (based on the size of the thunderstorm). If opened in a truly dire thunderstorm, there is a 20% chance that the bottle is destroyed. The item cannot be recharged in any other way.  

Lightning Bolt

As an action, you can hit a creature within 60 feet of you with a lightning bolt. The creature must make a DC 15 (18) Dexterity saving throw, taking 6d6 (9d6) Lightning damage on a failure, and half on a success.  

Lightning Speed

As an action, you can grant additional 10 (20) feet of movement to a creature for the next minute. This bonus cannot be applied to the same creature more than once.  

Thunderwave

DC 15, cast at first level. The DC of the spell increases by 1 for each additional charge consumed.  

Weather the Storm

Can be used to double the speed of a ship for one day.  

Blowback

Spending all charges within an hour creates a thunderstorm centred on you. The thunderstorm acts on initiative count 20, and acts like the Call Lightning spell, with you being the target.
by Rudok's Tavern
Item type
Magical

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