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Bow of the Wandering Centaur

You have a +2 bonus to attack and damage rolls made with this magic weapon.   You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.   Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.  

Charged Shot

You can use a bonus action at the end of your turn to start charging the bow with arcane energy. The first attack you make with this bow on your next turn deals an additional 3d6 Force damage on a successful hit. If you do not attack in the turn after charging, the magic fades and you expend one use of this feature. You can use this feature twice per long rest.  

Wanderer's Blessing

You can use a bonus action to increase your movement speed to 50ft. for 10 minutes. You can use this feature once per long rest.
Item type
Weapon, Ranged
Current Holder
Manufacturer
Rarity
Rare

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