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Earth Tremor

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
Related Discipline
Bard, Druid, Sorcerer, Wizard
Related School
Evocation
Related Element
Earth
Effect Duration
Instantaneous
Effect Casting Time
6 seconds
Range
10 ft.
Level
1st-level

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