Silvran
You have a +3 bonus to attack and damage rolls made with this magic weapon. Additionally, this weapon can be used as a stake.
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Blood's Bane
A creature that has taken damage from this weapon cannot regain any hit points from their innate Regeneration ability until the end of their next turn.Silver Beam
You can use an action to cast a beam of silvery sunlight from the dagger in a 5ft wide, 60ft. line. All creatures in the line have to make a Constitution saving throw. The DC of this saving throw is 13 + your proficiency modifier. Undead and Oozes have disadvantage on this saving throw. On a failed save a creature takes 10d8 Radiant damage and is Blinded until the end of their next turn. On a successful save they only take half damage. You can use this feature once per long rest.Remove these ads. Join the Worldbuilders Guild
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