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Chapter 1: Adventures Dawn

Plot points/Scenes

Our adventure starts in the crossroads town of Aaronus, a growing establishment located almost perfectly in between the three biggest cities built by Man. It is here our soon-to-be adventurers would take up a task that could decide the very fate of the Mortal Realm. And while we know not if our protagonists have the skills to do what they must, they are subjects of intrigue and potential nonetheless.

Structure

Exposition

Kassarion Ein’Sophor, A noble young man gifted with a vision, seeks out a church of Iomedae at the behest of his parents, so that he may fulfill a great destiny. He would be told to seek out a way to gain favor with the gods associated with battle and, in turn, find a way to realize that destiny. It is there he will also hear of a strange widow offering a reward for fetching an object of interest. Kassarion, with new found fervor, will seek out this woman, as he sees this as too great an opportunity to pass up.   Among the other bystanders of Aaronus is a stranger with a secret even he does not fully grasp. The troubled Nashor Mennard seeks both answers and solutions, for his father has left him with only questions and problems. Unbeknownst to the youth, his path, intertwined with an entity of malice and greed, will bring him only more uncertainty in his future. He seeks a woman offering a reward which will solve his monetary problems for the near future and set his mother for life. But first Nashor must eat. Is there not a soul in this town willing to offer a meal to a penniless Truth-Seeker?
Plot type
Chapter

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