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Kitsune

History

The kitsune, a race of fox-headed, humanoid shapechangers, are native to the land of Cheron and are known for their trickery and love of beautiful things. Inveterate pranksters, they generally prefer harmless tricks in good fun, but these can become deadly when kitsune are angered, insulted, or fighting for their life. Kitsune are a race of fox people that are quite rare. They tend to hide their kitsune heritage while dealing with other races as a way to keep away from the discrimination and hatred built up in the legends of some of the most powerful kitsune. There are many legends floating around the world relating to powerful nine-tailed kitsune. Powerful and wise, a nine-tailed kitsune has white or golden fur, tending to be powerful sorcerers. It is said in legend that kitsune are born tricksters and have nigh-infinite power by the time they are fully matured. Supposedly, the only way to kill a kitsune is to cut off all of its tails, where it's power is stored, but that is simply a tall tale to scare young children. Due to the legend stating that a kitsune's tail contains power, the kitsune were nearly wiped out for their tails and most of them went into hiding. Only just getting back into the world after centuries of isolation, it is still the practice of some races to sever a kitsune's tail in hopes of obtaining power.  

Society

Kitsune society used to be a flourishing society of mages and clerics. Since Kitsune are born with a little bit of magic in their blood, to begin with, it is quite common for them to seek out ways to improve on what they are already gifted with. They used to be a very open people enjoying the loves and joys of any race: drinking, feasts, merriment, music, plays, poetry, and storytelling in general. Many of the legends of the Kitsune came from the Kitsune themselves, spinning tall tales of grand heroic mages and warriors. Other races didn't get along very well with Kitsune due to magic being relatively rare in the world, and all Kitsune had access to it like it was nothing just because of being who they were. After the massive genocide against their race, they became a largely secretive race.   After coming out of hiding, their faith in the world was restored after the Great Nine-Tailed Tsukiko led them away from their destruction. Most of the kitsune are still very secretive, albeit passionate about their causes. Still, it is in the nature of a kitsune to be a bit of a trickster with people they get to know and it isn't uncommon for their jokes to 'go a little too far' in the eyes of other races. Other races are wary of these fox folk when they meet them. Many pose as humans in the world, having shape changing as an innate ability in their blood. Many kitsune go out to study magic or spread the word of their gods. Some simply want to spread the stories of their kind, valuing these great stories, kitsune bards to travel to other nations to tell their tales.  

Kitsune Traits

A race of anthropomorphic fox people who have magic in their blood and light shape-changing capabilities. Ability Score Increase. Your Charisma score increases by 2.   Age. Kitsune reach adulthood at 16, cease physical aging in their early 20s and live to be a century and a half.   Size. Kitsune are generally on the smaller side of most humanoids ranging from 4'7 to the tallest being just under 6'. Weight wise kitsune are as light and agile as they look. Your size is Medium.   Speed. Your base walking speed is 30 feet. While not carrying anything in your hands you can drop to all fours and increase your movement speed to 35 feet.   Kitsune Awareness You have the ability to hear falsehoods for what they are. You know if you hear a creature willingly lie. A creature hidden from divination magic reveals nothing.   Kitsune Trickery You can appear as a Human equivalent of yourself indefinitely using a very simple illusion magic, you cannot change alter your illusionary human self. A creature looking directly at you can make a Intelligence (Investigation) check, to tell that you are not what you appear to be, though they still cannot perceive your true form. The DC for this check is equal to 10 + your proficiency bonus + your Charisma modifier. This magic is detectable by spells such as detect magic and dispelled in an antimagic field or by a successful dispel magic. Your proficiency bonus is considered the level of the spell for the sake of dispel magic. If your illusion is dispelled you cannot use the effect again until after a long rest.   Languages. You can speak, read, and write Common
Genetic Ancestor(s)

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