The Grasping Hand
The Grasping Hand is a simple faction. They track down and capture people, whether that be making someone disappear or some out sourced justice by one of the more righteous factions. The Grasping Hand always finds their mark. Nestled within the city of Bremer, The Grasping Hand offers its services to all clients with only one real rule: no killing. They are not assassins, but what is done with the captive after they deliver them is none of their concern. Any come to join The Grasping Hand, whether their interests be the promise of coin, the thrill of the hunt, or the chance to travel The Grasping Hand can make it all happen. What do you seek? Justice? Thrills? Coin? Come show us what you got!
Structure
Chapter Master - Hand
Quartermaster - Palm
Ambassador - Shake
Member - Knuckles
Tenets of Faith
- We are not assassins, accidents happen—and sometimes a dog needs to be put down—but don't kill your mark once they are captured.
- Conduct yourself with professionalism, we don't like slobs.
- Only go after contracted targets; if you absolutely must deal with something personal, take your hat off, you're doing it on your own time.
- If the local authority or some other faction tries to stop you from turning in your bounty, let them go if you must; then take down everyone's name, compile a report, and the bosses will take care of it.
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