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The Inquisition

The Inquisition was created in the early days of The Morbis Empire, to root out elven spies and quickly began to specialize in detecting will and intent. Many times in Terra's history it has been implemented in times of great need, although not without equal controversy. The third inquisition was perhaps the worst, as it not only caused open war between two countries, but indeed the greatest loss of life in a single battle in the entirety of Terra's history. So many died that day, that the ground on which Gravewatch sits and the Crimson Citadel overlooks was forever changed, becoming a misshapen landscape of undeath. Since the conclusion of that war the Inquisition fell greatly out of favor with the public. It is only now, in the 6th Era, that a great need to find that which is hidden once more has arisen. reinventing the Inquisition and changing the course of The Morbis Empire in the process.   Recently the Inquisition has undergone several internal changes, now no longer a temporary institution but rather something else. Now completely autonomous of the Morbis Empire, it is free to protect Terra as it sees fit. Many know not what to expect from a changed Inquisition, only time will speak to its motives and efficiency.

Structure

Chaptermaster - Inquisitorial Captain    Quartermaster - Requisition Officer    Ambassador - Liaison    Member - Redeemer

Tenets of Faith

  •  Protect and Serve the people of Terra.
  •  Seek out the evils that may threaten Terra.
  •  Trial and evidence are luxuries of time; seek to act within the law, but recognize when to exercise impunity.
  •  Our order is known, its reach need not be. Hide our presence and actions for as long as prudent.
  •  The Black Pantheon cannot be trusted, guard Terra from their machinations.
Type
Religious, Inquisitorial
Leader Title
Notable Members

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