Gabranth Carpathia
Council Member of The Great Kings Empire, The Seer of Fate Gabranth Carpathia (a.k.a. The Seer of Fate)
Gabranth Carpathia
16 Level (0/225000 XP for level-up) Background Human Race / Species / Heritage Alignment
Rogue
Level 11
Hit Dice: 11/11
1d8+3 Class 1
Level 11
Hit Dice: 11/11
1d8+3 Class 1
Paladin
Level 5
Hit Dice: 5/5
1d10+3 Class 3
Level 5
Hit Dice: 5/5
1d10+3 Class 3
STR
12
12
+1
DEX
24
24
+7
CON
16
16
+3
INT
18
18
+4
WIS
16
16
+3
CHA
16
16
+3
162
Hit Points
Hit Points
+7
Initiative (DEX)
Initiative (DEX)
19
Armor Class (AC)
Armor Class (AC)
+5
Prof. Bonus
Prof. Bonus
30
Speed (walk/run/fly)
Speed (walk/run/fly)
Spellcasting ...
+8
Attack mod
CHA
Ability
+3
Abi Mod
16
Save DC
+10 | Expertise Bonus | |
+5 | Proficiency Bonus |
+1 | Strength | |
+12 | Dexterity | |
+3 | Constitution | |
+9 | Intelligence | |
+3 | Wisdom | |
+3 | Charisma |
+7 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+4 | Arcana | INT | |
+1 | Athletics | STR | |
+3 | Deception | CHA | |
+4 | History | INT | |
+13 | Insight | WIS | |
+3 | Intimidation | CHA | |
+4 | Investigation | INT |
+3 | Medicine | WIS | |
+4 | Nature | INT | |
+13 | Perception | WIS | |
+3 | Performance | CHA | |
+3 | Persuasion | CHA | |
+4 | Religion | INT | |
+17 | Sleight of Hand | DEX | |
+17 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Rapier | +14 | DEX | 1d8+7 | piercing | |
Finesse | |||||
Dagger of Constellations | +12 | DEX | 1d4+7 | piercing | |
Finesse, light, thrown (range 20/60). This slime is a highly toxic poison. On a successful hit the target must make a constitution save (DC16). On a failed save, the target will take 3d4 damage for 3 turns. While attuned to this artifact you can cast mirror image, after casting roll a d6 on a roll of 1-5, you can't cast it again until the next dawn. You can also cast Haste with this property as well, following the same rules. While attuned you can't be blinded, deafened, petrified, or stunned. While attuned you have disadvantage on saving throws against poison. While attuned all holy watter within 10 feet of you is destroyed. Before using one of the artifacts properties as an action, you must use a bonus action to draw blood, either from yourself or a willing or incapacitated creature within your reach, using a piercing or slashing melee weapon. The subject takes 1d4 damage of the appropriate type. |
Spell Book
Sneak Attack: Once per turn you deal an extra 5d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
Uncanny Dodge: When an attacker that you can see hits you with an attack you can use your reaction to halve the attack's damage against you.
Assassinate: You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet, additionally, any hit you score against this creature is automatically a critical hit.
Evasion: When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
The Gift of the Seer: Gabranth is able to see with very enhanced perception, he gains advantage on all perception checks, and his passive perception is increased by 10.
The Gift of the Moon 1: Lies and deception are common under the light of the moon, through his devotion Gabranth was gifted the ability to detect lies at a very alarming rate, giving him advantage on all insight checks.
The Gift of the Moon 2: In the darkness of night, one can only rely on moonlight to see, Gabranth has channeled this moon light to always help him see in the darkness, gaining 90 feet of darkvision.
Uncanny Dodge: When an attacker that you can see hits you with an attack you can use your reaction to halve the attack's damage against you.
Assassinate: You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet, additionally, any hit you score against this creature is automatically a critical hit.
Evasion: When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
The Gift of the Seer: Gabranth is able to see with very enhanced perception, he gains advantage on all perception checks, and his passive perception is increased by 10.
The Gift of the Moon 1: Lies and deception are common under the light of the moon, through his devotion Gabranth was gifted the ability to detect lies at a very alarming rate, giving him advantage on all insight checks.
The Gift of the Moon 2: In the darkness of night, one can only rely on moonlight to see, Gabranth has channeled this moon light to always help him see in the darkness, gaining 90 feet of darkvision.
Features & Traits
Studded Leather armor, +2 rapier, Dagger of Constellations, Healers Kit, Bed Roll
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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Physical Description
General Physical Condition
Gabranth was at the peak of his life until the day he died, he never stopped improving, although, he didn't ever get to see his peak.
Special abilities
The Gift of the Seer: Gabranth is able to see with very enhanced perception, he gains advantage on all perception checks, and his passive perception is increased by 10.
The Gift of the Moon 1: Lies and deception are common under the light of the moon, through his devotion Gabranth was gifted the ability to detect lies at a very alarming rate, giving him advantage on all insight checks.
The Gift of the Moon 2: In the darkness of night, one can only rely on moonlight to see, Gabranth has channeled this moon light to always help him see in the darkness, gaining 90 feet of darkvision.
Specialized Equipment
+2 rapier
The Dagger of Constellations: This slime is a highly toxic poison. On a successful hit the target must make a constitution save (DC16). On a failed save, the target will take 3d4 damage for 3 turns. While attuned to this artifact you can cast mirror image, after casting roll a d6 on a roll of 1-5, you can't cast it again until the next dawn. You can also cast Haste with this property as well, following the same rules. While attuned you can't be blinded, deafened, petrified, or stunned. While attuned you have disadvantage on saving throws against poison. While attuned all holy watter within 10 feet of you is destroyed. Before using one of the artifacts properties as an action, you must use a bonus action to draw blood, either from yourself or a willing or incapacitated creature within your reach, using a piercing or slashing melee weapon. The subject takes 1d4 damage of the appropriate type.
Mental characteristics
Personal history
Gabranth Carpathia begin a humble boy with a humble living in the city of Diwell. Growing up he actively stole to provide for his poor family, one day he was caught by the city guards. There he was given a dilemma, to be charged as a thief, or join the Order of the Eyes. The answer was quite obvious for the young boy and he joined the order. As he grew up, he honed his skills at a an alarming rate. He quickly became the prodigy of the order and a well respected member. As he began to rise in the ranks of the order he started to question if his joining the guild was fate or from a different force. This is where the worship of Sehanine. He started to believe that the domain of the moon would help gleam things even the night hides. Through years of devotion he eventually rose to the highest rank of the Order of the Eyes, The Seer of Fate. He continued a valiant leader of the order, and a devote follower of the moon, this devotion did give him boons of sight and hearing no normal man could possibly understand. During these hard working years Gabranth met the love of his life Jena Yondi. A beautiful half-elf woman that played hard to get from the get-go, but only made Gabranth love her more, this love cultivated and marriage was going to be guaranteed. One day however, everything changed for Gabranth whenever a mysterious man invited him to become a member of The Council of The Great Kings Empire. He accepted immediately and was a well respected member, until one day he was removed from the position and was never seen by anyone ever again, leaving his lover to go mad with sadness and guilt.
Education
Gabranth didn't begin as a well educated man, but after joining the order he had to go through extensive studies to move up in ranks. He is actually a very intelligent man who's cunning is quite terrifying to those who oppose him.
Employment
He was the leader of the Order of Eyes, this paid extraordinarily well, but he didn't let this fact corrupt his vision.
Accomplishments & Achievements
Became a member of The Order of Eyes, became the leader of said order. Over years he became a respected man and was finally asked and accepted to be a member of the Council of The Great Kings Empire.
Failures & Embarrassments
His biggest failure is that he wasn't able to protect his one true love Jena.
Mental Trauma
The final moments of Gabranth were terrifying ones. He was plunged into a deeper despair than any human can even imagine, his hatred for the land grew to heights that couldn't be explained in words, and that poisonous hatred has taken root in a very important place.
Personality Characteristics
Motivation
He is motivated currently to cause some sort of happiness before he decides to destroy the land, if he is able to find true happiness again, he will take mercy and finally be at peace.
Alignment
Chaotic Good
Current Status
Dead
Current Location
Age
34
Children
Sex
Male
Gender
Male
Eyes
Deep Brown
Hair
Pure Black
Skin Tone/Pigmentation
Light Skinned
Height
6'3"
Weight
220
Belief/Deity
Sehanine
Aligned Organization
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