Armor
Armor Types
Armor Type | Weakness | Strength | Common Price |
1. Leather | Projectiles | Blunt Weapons | 3 Sliver Per Armor-Point + 3 Silver (Armor-Type) |
2. Light-Plate | Projectiles | Sharp Weapons | 4 Silver Per Armor-Point + 6 Silver (Armor-Type) |
3. Plate | Elemental | Projectiles | 5 Silver Per Armor-Point + 13 Silver (Armor-Type) |
3. Heavy-Plate | Elemental | Projectiles | 5 Silver Per Armor-Point + 20 Silver (Armor-Type) |
2. Elemental | Shadow/Light | Sharp/Blunt/Projectile | 6 Silver Per Armor-Point + 30 Silver (Armor-Type) |
0. Light | Sharp Weapons | Elemental/Shadow | 8 Silver Per Armor-Point + 40 Silver (Armor-Type) |
0. Shadow | Sharp Weapons | Elemental/Light | 8 Silver Per Armor-Point + 40 Silver (Armor-Type) |
5. Bionic | Projectiles | Sharp/Blunt/Elemental | 10 Silver Per Armor-Point + 55 Silver (Armor-Type) |
Armor Upgrades:
All Upgrades Cost: Armor-Point Cost + (1/2 Armor-Type Cost)Armor Shredder:
Every time the Armor is hit by an Armor Shredder Attack the Armor has a chance to be damaged (d100 Roll):(Weapon Variant*10 -(Weapon Variant*10/2) (If Armor-Strength) +(Weapon Variant*10/2)(If Armor-Weakness)) and loose 1 Armor Point
Weakness:
Ignores 1/2 Armor.Strength:
Gains +1/2 Armor.Drawbacks:
Strong Armor Reduces Agility, Persistence and Constitution as follows: (Always Rounded UP)- Agility: -((Armor-Points + Armor Type Rank + 2) / 5)
- Persistence: -((Armor-Points + Armor Type Rank) / 5)
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