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Armor

Armor Types

Armor Type Weakness Strength Common Price
1. Leather Projectiles Blunt Weapons 3 Sliver Per Armor-Point + 3 Silver (Armor-Type)
2. Light-Plate Projectiles Sharp Weapons 4 Silver Per Armor-Point + 6 Silver (Armor-Type)
3. Plate Elemental Projectiles 5 Silver Per Armor-Point + 13 Silver (Armor-Type)
3. Heavy-Plate Elemental Projectiles 5 Silver Per Armor-Point + 20 Silver (Armor-Type)
2. Elemental Shadow/Light Sharp/Blunt/Projectile 6 Silver Per Armor-Point + 30 Silver (Armor-Type)
0. Light Sharp Weapons Elemental/Shadow 8 Silver Per Armor-Point + 40 Silver (Armor-Type)
0. Shadow Sharp Weapons Elemental/Light 8 Silver Per Armor-Point + 40 Silver (Armor-Type)
5. Bionic Projectiles Sharp/Blunt/Elemental 10 Silver Per Armor-Point + 55 Silver (Armor-Type)

Armor Upgrades:

All Upgrades Cost: Armor-Point Cost + (1/2 Armor-Type Cost)  

Armor Shredder:

Every time the Armor is hit by an Armor Shredder Attack the Armor has a chance to be damaged (d100 Roll):
(Weapon Variant*10 -(Weapon Variant*10/2)
(If Armor-Strength) +(Weapon Variant*10/2)(If Armor-Weakness)) and loose 1 Armor Point

Weakness:

  Ignores 1/2 Armor.  

Strength:

Gains +1/2 Armor.  

Drawbacks:

  Strong Armor Reduces Agility, Persistence and Constitution as follows: (Always Rounded UP)
  • Agility: -((Armor-Points + Armor Type Rank + 2) / 5)
  • Persistence: -((Armor-Points + Armor Type Rank) / 5)

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Cover image: by Alfred Kruse

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