BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Magical Items

Introduction

Certain Items can enhance the Effects of Spells such as Scrolls ,Books, Ritual Kits and others.
These Items are either permanently bound to the Spell or consumed upon usage.
Also any Spell that has Items bound to it cannot be bound to an Item using Alchemie, only Thaumaturgie can bind Spells that have a physical object connected to them.

Any Spell that has items Bound to it can not be Cast Secretly

Every 2 bound Item is 1 SI

Ritual-Kits

  Ritual Kits are packages of Items used to cast a Spell not as a Spell but as a Ritual which takes more Time, but also results in stronger Effects.
Kit-Size Spell Effects Cast Effect Cast Time Common Cost
Small +1D5 Spell Effect (Main)
OR +3 Spell-Points
+3 Success-Chance
OR +2 Spell-Points
+2 Turns 4 - 8 Silver
Medium +1D8 Spell Effect (Main)
OR +4 Spell-Points
+4 Success-Chance
OR +3 Spell-Points
+3 Turns 5 - 10 Silver
Big +1D10 Spell Effect (Main)
OR +5 Spell-Points
+5 Success-Chance
OR +4 Spell-Points
+5 Turns 10 - 20 Silver

Scrolls

Scrolls are Pages of Magical Parchment that can be bound to a Spell and enhance Them permanently defined by the Casters Chosen Element.
Only a maximum of 2 Scrolls can be bound to One Spell.
Scroll-Type Effect Available Variants & Special Effect Common-Cost
Simpel-Parchment +1 Points Per Level Earth-Element: Druids Spells Gain +1D5 Effect-Points
Water-Element: Summoner Spells Gain +1D5 Effect-Points
25 - 50 Silver
Golden-Parchment +1D2 Points Per Level Air-Element: Clerics Spells Gain +1D5 Effect-Points
Fire-Element: Elementliste Spells Gain +1D5 Effect-Points
50 Silver - 1 Gold
Electrum-Parchment +1D3 Points Per Level Fire-Element: Elementliste Spells Gain +1D5 Effect-Points
Energy-Element: Thaumatuge & Necromancer Spells Gain +1D5 Effect-Points
1 - 2 Gold
Thaumium-Parchment +1D4 Points Per Level All Elements ~5 Gold

Books

  Book are much like Scrolls but only One can be bound to a Spell.
Book-Quality Effect Passive Spell Ability Common Cost
Small-Leather Book +1D2 Points Per Level Spells Effect-Color represents
the Casters School of Magic
25 -50 Silver
Black-Leather Book +1D4 Points Per Level The book sometimes Glows in the
Casters School of Magic
AND Smal-Leather Book Effect
50 Silver - 1 Gold
Silver-Bound Book +1D2 Points Per Level
AND +1D4 Points in (Custom Effect of Area X with Strength Y for Zmin)
The Spell will try to heal it's Caster
if he is bellow 4 HP (45% 1D4 Heal)
40 Silver - 1 Gold
Golden-Bound Book +1D3 Points Per Level
AND +1D5 Points in (Custom Effect of Area X with Strength Y for Zmin)
The Spell will try to heal it's Caster
if he is bellow 4 HP (45% 1D4 Heal)
AND will try to Revive him (+10% Revive Chance)
1 - 2 Gold
Electrum-Leather Book +1D4 points per Level
AND +1 on One Stat
The Spell will animate the Book and
other bound Items and use them as
appendages and will act animalistic
and loyal until Spell-Level 10 where
the Spell will gain a Spirt
.
AND The Spell will become Self aware
and will begin to bully other Spells who
are more then 2 Levels below it's self
giving them -2 Cast chance.
50 Silver - 1 Gold
Thaumium-Leather Book +1D4 points per Level
AND +2 on One Stat
The Spell will animate the Book and other
Items (mostly bound) and use them as
appendages and will act animalistic and loyal
until Spell-Level 10 where the Spell will Gain a Spirt.
AND The Spell will become Self aware and
will begin to bully other Spells who are more
then 2 Levels below it's self
giving them -4 Cast chance.
2 - 5 Gold

Talismans

  Talismans are small objects that allow the Spell to Speak and gives it a (physical Form).
Only One Talisman can be Bound to One Person.
Type Effect Passive Spell Ability Common Cost
Rune +1 on Rolls connected to the Talismans purpose The Spell is able to whisper to the Caster once a Day 10 - 25 Silver
Silver +2 on Rolls connected to the Talismans purpose The Spell can Talk to the Caster 25 - 50 Silver
Electrum +1 on Rolls connected to the Talismans purpose
OR +2 Cast Success Chance
The Spell can Talk to the Caster
AND is represented by a small light flying around the Caster
20 - 60 Silver
Thaumium +2 on Rolls connected to the Talismans purpose
OR +3 Cast Success Chance
The Spell can Talk to the Caster
AND is represented by a small Creature(Fariy like) moving with around the Caster
50 Silver - 1 Gold

Additional Spell Tables

Spell-Spirts

Personality Special Effects
1 Corrupted (Longs for the Void) +2D20 Corruption +1D5 Spell Effect +1 Casting Chance
2 Pure (Longs for the Gods and Eternal Light) +2D20 Purity +1D5 Spell Effect +1 Casting Chance
3 Jolly (Always Trays to liven the Atmosphere) +2 Charisma +1 Wisdom (has a 1 in 5 chance to Reverse the Effects of Terror)
4 Kind (Trys to help it's Master as Best as it can) (has a 1 in 4 chance to heal a wounded Ally by 1D3) +1 Intel. +1 Wisdom
5 Jealous (Hates other Spells and wants it's Master to enhance it) +1 All Stats (if any other magical Object/Spell is Present -2 on One Random Stat)
6 Power-Hungry (Want's it Master to Rule and to Dominate every one else) +2 on Two Stats chosen by Wielder
7 Naturalist (Gose against destruction of Nature and Trys to heal wounded Natur and Allys) (has a 3 in 5 chance to heal a wounded Ally by 1D6)(If nature is destroyed by wielder -1 on One Random Stat)
8 Trickster (wishes to stiere Trouble and Course Chaos ) +1D4 on One Random Stat (Changes every Month)

Spell-Intelligence

Spell-Level Knowledge Spell jealously
0 - 4 -No Intelligence-
5 - 9 Animal like Intellect -1 other Caster success Chance (30%)
10 - 24 Human Level Intelligence
Int. Rolls +2
Wis. Rolls +1
-2 other Caster success Chance (20%)
25 - 50 Elder
Int. Rolls +3
Wis. Rolls +2
-3 other Caster success Chance (10%)
>50 Old
Int. Rolls +4
Wis. Rolls +3
-5 other Caster success Chance (5%)
Spell jealously can be Removed if a medium Ritual-Kit is used to befriend both Spells (55% Success Chance)
This on only be done once per Spell Pair and if it Fails the Spells will have a 10% extra chance of jealously

Remove these ads. Join the Worldbuilders Guild


Cover image: by Alfred Kruse

Comments

Please Login in order to comment!