Magical Items
Introduction
Certain Items can enhance the Effects of Spells such as Scrolls ,Books, Ritual Kits and others.These Items are either permanently bound to the Spell or consumed upon usage.
Also any Spell that has Items bound to it cannot be bound to an Item using Alchemie, only Thaumaturgie can bind Spells that have a physical object connected to them.
Any Spell that has items Bound to it can not be Cast Secretly
Every 2 bound Item is 1 SI
Ritual-Kits
Ritual Kits are packages of Items used to cast a Spell not as a Spell but as a Ritual which takes more Time, but also results in stronger Effects.Kit-Size | Spell Effects | Cast Effect | Cast Time | Common Cost |
Small | +1D5 Spell Effect (Main)
OR +3 Spell-Points |
+3 Success-Chance
OR +2 Spell-Points |
+2 Turns | 4 - 8 Silver |
Medium | +1D8 Spell Effect (Main)
OR +4 Spell-Points |
+4 Success-Chance
OR +3 Spell-Points |
+3 Turns | 5 - 10 Silver |
Big | +1D10 Spell Effect (Main)
OR +5 Spell-Points |
+5 Success-Chance
OR +4 Spell-Points |
+5 Turns | 10 - 20 Silver |
Scrolls
Scrolls are Pages of Magical Parchment that can be bound to a Spell and enhance Them permanently defined by the Casters Chosen Element.Only a maximum of 2 Scrolls can be bound to One Spell.
Scroll-Type | Effect | Available Variants & Special Effect | Common-Cost |
Simpel-Parchment | +1 Points Per Level | Earth-Element: Druids Spells Gain +1D5 Effect-Points
Water-Element: Summoner Spells Gain +1D5 Effect-Points |
25 - 50 Silver |
Golden-Parchment | +1D2 Points Per Level | Air-Element: Clerics Spells Gain +1D5 Effect-Points
Fire-Element: Elementliste Spells Gain +1D5 Effect-Points |
50 Silver - 1 Gold |
Electrum-Parchment | +1D3 Points Per Level | Fire-Element: Elementliste Spells Gain +1D5 Effect-Points
Energy-Element: Thaumatuge & Necromancer Spells Gain +1D5 Effect-Points |
1 - 2 Gold |
Thaumium-Parchment | +1D4 Points Per Level | All Elements | ~5 Gold |
Books
Book are much like Scrolls but only One can be bound to a Spell.Book-Quality | Effect | Passive Spell Ability | Common Cost |
Small-Leather Book | +1D2 Points Per Level | Spells Effect-Color represents
the Casters School of Magic |
25 -50 Silver |
Black-Leather Book | +1D4 Points Per Level | The book sometimes Glows in the
Casters School of Magic AND Smal-Leather Book Effect |
50 Silver - 1 Gold |
Silver-Bound Book | +1D2 Points Per Level
AND +1D4 Points in (Custom Effect of Area X with Strength Y for Zmin) |
The Spell will try to heal it's Caster
if he is bellow 4 HP (45% 1D4 Heal) |
40 Silver - 1 Gold |
Golden-Bound Book | +1D3 Points Per Level
AND +1D5 Points in (Custom Effect of Area X with Strength Y for Zmin) |
The Spell will try to heal it's Caster
if he is bellow 4 HP (45% 1D4 Heal) AND will try to Revive him (+10% Revive Chance) |
1 - 2 Gold |
Electrum-Leather Book | +1D4 points per Level
AND +1 on One Stat |
The Spell will animate the Book and
other bound Items and use them as appendages and will act animalistic and loyal until Spell-Level 10 where the Spell will gain a Spirt. AND The Spell will become Self aware and will begin to bully other Spells who are more then 2 Levels below it's self giving them -2 Cast chance. |
50 Silver - 1 Gold |
Thaumium-Leather Book | +1D4 points per Level
AND +2 on One Stat |
The Spell will animate the Book and other
Items (mostly bound) and use them as appendages and will act animalistic and loyal until Spell-Level 10 where the Spell will Gain a Spirt. AND The Spell will become Self aware and will begin to bully other Spells who are more then 2 Levels below it's self giving them -4 Cast chance. |
2 - 5 Gold |
Talismans
Talismans are small objects that allow the Spell to Speak and gives it a (physical Form).Only One Talisman can be Bound to One Person.
Type | Effect | Passive Spell Ability | Common Cost |
Rune | +1 on Rolls connected to the Talismans purpose | The Spell is able to whisper to the Caster once a Day | 10 - 25 Silver |
Silver | +2 on Rolls connected to the Talismans purpose | The Spell can Talk to the Caster | 25 - 50 Silver |
Electrum | +1 on Rolls connected to the Talismans purpose
OR +2 Cast Success Chance |
The Spell can Talk to the Caster
AND is represented by a small light flying around the Caster |
20 - 60 Silver |
Thaumium | +2 on Rolls connected to the Talismans purpose
OR +3 Cast Success Chance |
The Spell can Talk to the Caster
AND is represented by a small Creature(Fariy like) moving with around the Caster |
50 Silver - 1 Gold |
Additional Spell Tables
Spell-Spirts
Personality | Special Effects | |
1 | Corrupted (Longs for the Void) | +2D20 Corruption +1D5 Spell Effect +1 Casting Chance |
2 | Pure (Longs for the Gods and Eternal Light) | +2D20 Purity +1D5 Spell Effect +1 Casting Chance |
3 | Jolly (Always Trays to liven the Atmosphere) | +2 Charisma +1 Wisdom (has a 1 in 5 chance to Reverse the Effects of Terror) |
4 | Kind (Trys to help it's Master as Best as it can) | (has a 1 in 4 chance to heal a wounded Ally by 1D3) +1 Intel. +1 Wisdom |
5 | Jealous (Hates other Spells and wants it's Master to enhance it) | +1 All Stats (if any other magical Object/Spell is Present -2 on One Random Stat) |
6 | Power-Hungry (Want's it Master to Rule and to Dominate every one else) | +2 on Two Stats chosen by Wielder |
7 | Naturalist (Gose against destruction of Nature and Trys to heal wounded Natur and Allys) | (has a 3 in 5 chance to heal a wounded Ally by 1D6)(If nature is destroyed by wielder -1 on One Random Stat) |
8 | Trickster (wishes to stiere Trouble and Course Chaos ) | +1D4 on One Random Stat (Changes every Month) |
Spell-Intelligence
Spell-Level | Knowledge | Spell jealously |
0 - 4 | -No Intelligence- | |
5 - 9 | Animal like Intellect | -1 other Caster success Chance (30%) |
10 - 24 | Human Level Intelligence
Int. Rolls +2 Wis. Rolls +1 |
-2 other Caster success Chance (20%) |
25 - 50 | Elder
Int. Rolls +3 Wis. Rolls +2 |
-3 other Caster success Chance (10%) |
>50 | Old
Int. Rolls +4 Wis. Rolls +3 |
-5 other Caster success Chance (5%) |
This on only be done once per Spell Pair and if it Fails the Spells will have a 10% extra chance of jealously
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