Magical Schools
Introduction
All magical Schools have there unique take on life and so each and every one has there own set of special Skills.Skills of Magic
Clerics
Besing
Unlocked: Spell-craft Lv. 2Action: 1Mag.
Effect: gains buffs from your Deity
Leveling(5Exp. per Lv.):
- Lv.0 Create a small sources of Light (no Exp.)
- Lv.2 Bess someone and give them +1 Cast-success chance (once a Day)
- Lv.4 Bess someone and give them +2 Cast-success chance (once a Day)
- Lv.7 Bess someone and give them +1 on the next Action (once a Day)
- Lv.9 Bess someone and give them +2 on the next 2 Actions (once a Day)
- Lv.12 channel your deity's power and strike someone down (1D10 Damage) (once a Day)
- Lv.14 channel your deity's power and strike someone down (1D12 Damage) (once a Day)
- Lv.17 call forth a messenger form your deity (15HP, 2 Armor-Points(Elemental), Damage 1D12 Acc. +0)
- Lv.19 call forth a messenger form your deity (20HP, 4 Armor-Points(Elemental), Damage 1D20 Acc. +1)
Summoner
Elemental Summon
Unlocked: Spell-craft Lv. 2Action: 1Mag. + (1Wis. Control)
Effect: Summon elementals to fight for you (vanished after 1h)
Leveling(10Exp. per Lv.):
- Lv.0 Summon Rank I Elemental (Type Unlock: Earth {Cost: Small Ritual-Kit AND 1D4 HP})
- Lv.2 Summon Rank II Elemental (Type Unlock: Water {Cost: Small Ritual-Kit AND 1D4 HP})
- Lv.4 Summon Rank III Elemental (Type Unlock: Air {Cost: Medium Ritual-Kit AND 1D5 HP})
- Lv.6 Summon Rank IV Elemental (Type Unlock: Fire {Cost: Medium Ritual-Kit AND 1D5 HP})
- Lv.8 Summon Rank V Elemental
- Lv.10 Summon Rank VI Elemental (Type Unlock: Energy {Cost: Big Ritual-Kit AND 1D6 HP})
- Lv.12 Summon Rank VII Elemental
- Lv.14 Summon Rank VIII Elemental (Type Unlock: Shadow & Light {Cost: Big Ritual-Kit AND 1D8 HP})
- Lv.16 Summon Rank IX Elemental
Elemental Bind
Unlocked: Spell-craft Lv. 4Action: 1Craft. + 1Craft
Effect: Bind a Summoned Elemental to an Item to Extend there life Time
Leveling(10Exp. per Lv.):
- Lv.0 +1h Lifetime
- Lv.1 +2h Lifetime
- Lv.2 +1D2 +1h Lifetime
- Lv.4 +1D4 +1h Lifetime
- Lv.6 +1D5 +1h Lifetime
- Lv.7 +1D6 +1h Lifetime
- Lv.9 +1D8 +1h Lifetime
- Lv.11 +1Day Lifetime
- Lv.13 +1D2 Days Lifetime
Druid
Might of Nature
Unlocked: Spell-craft Lv. 2Action: 1Mag.
Effect: Use Nature to aid you in your Adventures
Leveling(10Exp. per Lv.):
- Lv.0 +1 on Rolls in Nature
- Lv.2 extra +1 on navigation in Forrests
- Lv.4 once a Day 1D4 Healing using Roots and herbs
- Lv.6 once a Day gain 1D3 Bark-Armor (Lite-Plate) in Forrests
- Lv.8 once a Week 25% chance to gain a small Tree follower (5Hp, Damage 1D4)
- Lv.10 control the nature of the biome your in 20m Radius (Damage 1D8, Acc. +3)
Polymorph
Unlocked: Spell-craft Lv. 4Action: 1Mag.
Effect: Transform into an animal (can not use equipment, base attack 1D3, Acc. -1)
Leveling(10Exp. per Lv.):
- Lv.0 study an animal in that you then can transform (1Mag. + 1Subtilty)
- Lv.1 gain +1 in one stat and -1 in another if transformed (Attack damage 1D4 Acc. +0)
- Lv.5 gain +2 in one stat and -2 in another if transformed (Attack damage 1D6 Acc. +0)
- Lv.7 on animal study Rolls +1 (Attack damage 1D6 Acc. +1)
- Lv.9 once a Week 25% chance to gain a small Tree follower (5Hp, Damage 1D4) (Attack damage 1D8 Acc. +1)
- Lv.11 control the nature of the biome your in 20m Radius (Damage 1D8, Acc. +3) (Attack damage 1D10 Acc. +1)
Thaumaturge
Sprit-Works
Unlocked: Spell-craft Lv. 2Action: -Special Ritual-
Effect: combine an Object with an Elemental to enhance it (Details in Crafting)
Leveling(5Exp. per Lv.):
- Lv.0 Elemental Rank I - III
- Lv.1 Elemental Rank IV - VI
- Lv.2 Elemental Rank VII - IX
Thaumic-Engineering
Unlocked: Spell-craft Lv. 4Action: 1Mag. + 1Craft.
Effect: Binding a Spell to an Item (Details in Crafting)
Leveling(5Exp. per Lv.):
- Lv.0
- Lv.1 Spells are buffed by 1D5 Spell-points
- Lv.2 Spell are buffed by 1D2 Spell-points per Level Up
Elementalist
Elemental-Control
Unlocked: Spell-craft Lv. 2Action: 1Mag.
Effect: Controlling One(predefined chosen) Element in a small Radius (Can be used once an hour)
Leveling(5Exp. per Lv.):
- Lv.0 Control for 5min and Range of 1m (Damage 1D3, Acc -2)
- Lv.1 Control for 5min and Range of 2m (Damage 1D3, Acc -2)
- Lv.2 Control for 8min and Range of 2m (Damage 1D4, Acc -2)
- Lv.3 Control for 8min and Range of 3m (Damage 1D4, Acc -1)
- Lv.4 Control for 10min and Range of 3m (Damage 1D6, Acc -1)
- Lv.5 Control for 10min and Range of 4m (Damage 1D6, Acc -1)
- Lv.6 Control for 15min and Range of 4m (Damage 1D8, Acc +0)
- Lv.7 Control for 15min and Range of 5m (Damage 1D8, Acc +0)
- Lv.8 Control for 30min and Range of 5m (Damage 1D10, Acc +0)
- Lv.9 Control for 30min and Range of 10m (Damage 1D10, Acc +1)
- Lv.10 Control for 1h and Range of 10m (Damage 1D12, Acc +1)
Necromancer
Sacrifice
Unlocked: Spell-craft Lv. 2Action: 1Mag. + (1Str. + 1Con. if forced)
Effect: Using HP to enhance a magic Roll
Leveling(5Exp. per Lv.):
- Lv.0 ability to Sacrifice your own HP (2HP = +1)
- Lv.1 ability to Sacrifice your own HP (1HP = +1)
- Lv.2 ability to Sacrifice Someone else's HP (3HP = +1)
- Lv.3 ability to Sacrifice Someone else's HP (2HP = +1)
- Lv.4 ability to Sacrifice Someone else's HP (1HP = +1)
- Lv.5 ability to Sacrifice Someone else's Life (80% Chace of Success)
- Lv.6 ability to Sacrifice Someone else's Life (90% Chace of Success + Spell gains 0.05 Corruption)
- Lv.7 ability to Sacrifice Someone else's Life (99% Chace of Success + Spell gains 0.05 Corruption + Spell if buffed by 1D2 Spell Points)
Household
Unlocked: Spell-craft Lv. 4Action: 1Mag. OR 1Char.
Effect: Controlling Enslaved creatures
Leveling(8Exp. per Lv.):
- Lv.0 Control over 4 Animals
- Lv.1 Control over 5 Animals
- Lv.2 Control over 5 Animals (Creatures have +1 on Attack Rolls)
- Lv.3 Control over 6 Animals (Creatures have +1 on Attack Rolls)
- Lv.4 Control over 6 Animals (Creatures have +1 on Attack Rolls and Suability Rolls)
- Lv.5 Control over 7 Animals (Creatures have +1 on Attack Rolls and Suability Rolls)
- Lv.6 Control over 7 Animals (Creatures have +1 on all Rolls)
- Lv.7 Control over 8 Animals (Creatures have +1 on all Rolls)
Capture(Household)
Unlocked: Spell-craft Lv. 4Action: (1Mag. OR 1Char.) + (1Str. + 1Con. if Resisting)
Effect: Capture and Enslave Creatures
Leveling(5Exp. per Lv.):
- Lv.0 Capture Animals with max. (HP3 ,Damage 1D4, -1Acc. Example.:Rabbits, Moles, Bats, Birds)
- Lv.1 Capture Animals with max. (HP4 ,Damage 1D4, +0Acc. Example.:Rabbits, Moles, Bats, Birds)
- Lv.2 Capture Animals with max. (HP5 ,Damage 1D5, +0Acc. Example.:Foxes, Weaker-Wolfs, Owls)
- Lv.3 Capture Animals with max. (HP6 ,Damage 1D6, +1Acc. Example.:Foxes, Weaker-Wolfs, Owls)
- Lv.6 Capture Animals with max. (HP7 ,Damage 1D8, +1Acc. Example.:Wolfs, Deer, Small-Bears)
- Lv.8 Capture Animals with max. (HP8 ,Damage 1D10, +1Acc. Example.:Wolfs, Bears)
- Lv.12 Capture Animals with max. (HP9 ,Damage 1D12, +1Acc. Example.:Wolfs, Bears)
- Lv.18 Capture Animals with max. (HP10 ,Damage 1D12 + 1D8, +1Acc. Example.:Special-Creature-Variants)
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