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Magical Schools

Introduction

    All magical Schools have there unique take on life and so each and every one has there own set of special Skills.  

Skills of Magic

   

Clerics

Besing

Unlocked: Spell-craft Lv. 2
Action: 1Mag.
Effect: gains buffs from your Deity
Leveling(5Exp. per Lv.):
  • Lv.0 Create a small sources of Light (no Exp.)
  • Lv.2 Bess someone and give them +1 Cast-success chance (once a Day)
  • Lv.4 Bess someone and give them +2 Cast-success chance (once a Day)
  • Lv.7 Bess someone and give them +1 on the next Action (once a Day)
  • Lv.9 Bess someone and give them +2 on the next 2 Actions (once a Day)
  • Lv.12 channel your deity's power and strike someone down (1D10 Damage) (once a Day)
  • Lv.14 channel your deity's power and strike someone down (1D12 Damage) (once a Day)
  • Lv.17 call forth a messenger form your deity (15HP, 2 Armor-Points(Elemental), Damage 1D12 Acc. +0)
  • Lv.19 call forth a messenger form your deity (20HP, 4 Armor-Points(Elemental), Damage 1D20 Acc. +1)
 

Summoner

Elemental Summon

Unlocked: Spell-craft Lv. 2
Action: 1Mag. + (1Wis. Control)
Effect: Summon elementals to fight for you (vanished after 1h)
Leveling(10Exp. per Lv.):
  • Lv.0 Summon Rank I Elemental (Type Unlock: Earth {Cost: Small Ritual-Kit AND 1D4 HP})
  • Lv.2 Summon Rank II Elemental (Type Unlock: Water {Cost: Small Ritual-Kit AND 1D4 HP})
  • Lv.4 Summon Rank III Elemental (Type Unlock: Air {Cost: Medium Ritual-Kit AND 1D5 HP})
  • Lv.6 Summon Rank IV Elemental (Type Unlock: Fire {Cost: Medium Ritual-Kit AND 1D5 HP})
  • Lv.8 Summon Rank V Elemental
  • Lv.10 Summon Rank VI Elemental (Type Unlock: Energy {Cost: Big Ritual-Kit AND 1D6 HP})
  • Lv.12 Summon Rank VII Elemental
  • Lv.14 Summon Rank VIII Elemental (Type Unlock: Shadow & Light {Cost: Big Ritual-Kit AND 1D8 HP})
  • Lv.16 Summon Rank IX Elemental

Elemental Bind

Unlocked: Spell-craft Lv. 4
Action: 1Craft. + 1Craft
Effect: Bind a Summoned Elemental to an Item to Extend there life Time
Leveling(10Exp. per Lv.):
  • Lv.0 +1h Lifetime
  • Lv.1 +2h Lifetime
  • Lv.2 +1D2 +1h Lifetime
  • Lv.4 +1D4 +1h Lifetime
  • Lv.6 +1D5 +1h Lifetime
  • Lv.7 +1D6 +1h Lifetime
  • Lv.9 +1D8 +1h Lifetime
  • Lv.11 +1Day Lifetime
  • Lv.13 +1D2 Days Lifetime

Druid

 

Might of Nature

Unlocked: Spell-craft Lv. 2
Action: 1Mag.
Effect: Use Nature to aid you in your Adventures
Leveling(10Exp. per Lv.):
  • Lv.0 +1 on Rolls in Nature
  • Lv.2 extra +1 on navigation in Forrests
  • Lv.4 once a Day 1D4 Healing using Roots and herbs
  • Lv.6 once a Day gain 1D3 Bark-Armor (Lite-Plate) in Forrests
  • Lv.8 once a Week 25% chance to gain a small Tree follower (5Hp, Damage 1D4)
  • Lv.10 control the nature of the biome your in 20m Radius (Damage 1D8, Acc. +3)

Polymorph

Unlocked: Spell-craft Lv. 4
Action: 1Mag.
Effect: Transform into an animal (can not use equipment, base attack 1D3, Acc. -1)
Leveling(10Exp. per Lv.):
  • Lv.0 study an animal in that you then can transform (1Mag. + 1Subtilty)
  • Lv.1 gain +1 in one stat and -1 in another if transformed (Attack damage 1D4 Acc. +0)
  • Lv.5 gain +2 in one stat and -2 in another if transformed (Attack damage 1D6 Acc. +0)
  • Lv.7 on animal study Rolls +1 (Attack damage 1D6 Acc. +1)
  • Lv.9 once a Week 25% chance to gain a small Tree follower (5Hp, Damage 1D4) (Attack damage 1D8 Acc. +1)
  • Lv.11 control the nature of the biome your in 20m Radius (Damage 1D8, Acc. +3) (Attack damage 1D10 Acc. +1)

Thaumaturge

Sprit-Works

Unlocked: Spell-craft Lv. 2
Action: -Special Ritual-
Effect: combine an Object with an Elemental to enhance it (Details in Crafting)
Leveling(5Exp. per Lv.):
  • Lv.0 Elemental Rank I - III
  • Lv.1 Elemental Rank IV - VI
  • Lv.2 Elemental Rank VII - IX

Thaumic-Engineering

Unlocked: Spell-craft Lv. 4
Action: 1Mag. + 1Craft.
Effect: Binding a Spell to an Item (Details in Crafting)
Leveling(5Exp. per Lv.):
  • Lv.0
  • Lv.1 Spells are buffed by 1D5 Spell-points
  • Lv.2 Spell are buffed by 1D2 Spell-points per Level Up

Elementalist

Elemental-Control

Unlocked: Spell-craft Lv. 2
Action: 1Mag.
Effect: Controlling One(predefined chosen) Element in a small Radius (Can be used once an hour)
Leveling(5Exp. per Lv.):
  • Lv.0 Control for 5min and Range of 1m (Damage 1D3, Acc -2)
  • Lv.1 Control for 5min and Range of 2m (Damage 1D3, Acc -2)
  • Lv.2 Control for 8min and Range of 2m (Damage 1D4, Acc -2)
  • Lv.3 Control for 8min and Range of 3m (Damage 1D4, Acc -1)
  • Lv.4 Control for 10min and Range of 3m (Damage 1D6, Acc -1)
  • Lv.5 Control for 10min and Range of 4m (Damage 1D6, Acc -1)
  • Lv.6 Control for 15min and Range of 4m (Damage 1D8, Acc +0)
  • Lv.7 Control for 15min and Range of 5m (Damage 1D8, Acc +0)
  • Lv.8 Control for 30min and Range of 5m (Damage 1D10, Acc +0)
  • Lv.9 Control for 30min and Range of 10m (Damage 1D10, Acc +1)
  • Lv.10 Control for 1h and Range of 10m (Damage 1D12, Acc +1)

Necromancer

Sacrifice

Unlocked: Spell-craft Lv. 2
Action: 1Mag. + (1Str. + 1Con. if forced)
Effect: Using HP to enhance a magic Roll
Leveling(5Exp. per Lv.):
  • Lv.0 ability to Sacrifice your own HP (2HP = +1)
  • Lv.1 ability to Sacrifice your own HP (1HP = +1)
  • Lv.2 ability to Sacrifice Someone else's HP (3HP = +1)
  • Lv.3 ability to Sacrifice Someone else's HP (2HP = +1)
  • Lv.4 ability to Sacrifice Someone else's HP (1HP = +1)
  • Lv.5 ability to Sacrifice Someone else's Life (80% Chace of Success)
  • Lv.6 ability to Sacrifice Someone else's Life (90% Chace of Success + Spell gains 0.05 Corruption)
  • Lv.7 ability to Sacrifice Someone else's Life (99% Chace of Success + Spell gains 0.05 Corruption + Spell if buffed by 1D2 Spell Points)

Household

Unlocked: Spell-craft Lv. 4
Action: 1Mag. OR 1Char.
Effect: Controlling Enslaved creatures
Leveling(8Exp. per Lv.):
  • Lv.0 Control over 4 Animals
  • Lv.1 Control over 5 Animals
  • Lv.2 Control over 5 Animals (Creatures have +1 on Attack Rolls)
  • Lv.3 Control over 6 Animals (Creatures have +1 on Attack Rolls)
  • Lv.4 Control over 6 Animals (Creatures have +1 on Attack Rolls and Suability Rolls)
  • Lv.5 Control over 7 Animals (Creatures have +1 on Attack Rolls and Suability Rolls)
  • Lv.6 Control over 7 Animals (Creatures have +1 on all Rolls)
  • Lv.7 Control over 8 Animals (Creatures have +1 on all Rolls)

Capture(Household)

Unlocked: Spell-craft Lv. 4
Action: (1Mag. OR 1Char.) + (1Str. + 1Con. if Resisting)
Effect: Capture and Enslave Creatures
Leveling(5Exp. per Lv.):
  • Lv.0 Capture Animals with max. (HP3 ,Damage 1D4, -1Acc. Example.:Rabbits, Moles, Bats, Birds)
  • Lv.1 Capture Animals with max. (HP4 ,Damage 1D4, +0Acc. Example.:Rabbits, Moles, Bats, Birds)
  • Lv.2 Capture Animals with max. (HP5 ,Damage 1D5, +0Acc. Example.:Foxes, Weaker-Wolfs, Owls)
  • Lv.3 Capture Animals with max. (HP6 ,Damage 1D6, +1Acc. Example.:Foxes, Weaker-Wolfs, Owls)
  • Lv.6 Capture Animals with max. (HP7 ,Damage 1D8, +1Acc. Example.:Wolfs, Deer, Small-Bears)
  • Lv.8 Capture Animals with max. (HP8 ,Damage 1D10, +1Acc. Example.:Wolfs, Bears)
  • Lv.12 Capture Animals with max. (HP9 ,Damage 1D12, +1Acc. Example.:Wolfs, Bears)
  • Lv.18 Capture Animals with max. (HP10 ,Damage 1D12 + 1D8, +1Acc. Example.:Special-Creature-Variants)

The Order of Shapeshifter

See special Shapeshifter Skill & Philosophie Article

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Cover image: by Alfred Kruse

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