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Rapier

Introduction

Rapiers are One handed Bladed Weapons found mostly in the Terran Empire and the Elben Hein.
Rapiers are Sword made in the Terran Empire for "Rapier Swordplay" a Skill gained (Lv.0) after successfully killing any enemy with the Rapier 5 times (1 Exp. per Kill using a Rapier, Level Up every 5Exp.+Current Level).
There Damage and Armor Penetration is based on there Variante

Weapon Variants

Variant Stat Changes Common Cost
Copper 1D5 Damage 5 Copper - 1 Silver
Iron 1D6 Damage 4 - 8 Silver
Bronze 1D8 Damage (Ignores Leather) 8 - 17 Silver
Steal 1D10 Damage (Ignores Leather, Lite Plate) 17 - 35 Silver
Electrum 1D12 Damage (Ignores Leather, Lite Plate, Plate) 35 - 71 Silver
Thaumium 1D12 +4 Damage (Ignores Leather, Lite Plate, Plate) 71 Silver - 1.43 Gold


Weapon Stats

 

Damage

 
  • Variant specific

Accuracy

 
  • Acc.: +0

Specialty

 
  • can be duel Wielded with a Pistol but reduces Acc. of the Pistol by 1.
  • If Lv.1 in Rapier Swordplay Acc. Increases by 1 per Variant over Bronze.
  • If Lv.2 in Rapier Swordplay Damage Increases by 1 per Variant over Bronze, Gain the Ability to Shredder Leather Armor with at least Bronze Variant.
  • If Lv.3 in Rapier Swordplay (Max Lv.) one higher Level of Armor can be Penetrated if Enemy cover is open (i.e. Thaumium +Heavy Plate Penetration, Steal +Plate Penetration, Bronze +Lite Plate Penetration and Iron Leather Penetration).
  • If Lv.4 Gain the Ability to Shredder Lite-Plate Armor with at least Steal Variant.
  • If Lv.6 Gain the Ability to Shredder Plate Armor with at least Electrum Variant.
  • If Lv.8 Gain the Ability to Shredder Heavy-Plate Armor with Thaumium Variant.
Weapon-type: Sharp

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Cover image: by Alfred Kruse

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