Short- Long- & Two Handed Swords
Introduction
Swords are Bladed Weapons that require no real Training and come in Three different Types: Short-Swords, Long-Swords and Two-Handed-Swords- Short-Swords: better Acc.
- Long-Swords: better Damage
- Two-Handed-Swords: Allrounder
Weapon Variants
Variant | Stat Changes | Common Cost |
Copper | 1D4 Damage
(+1 Acc. Short-Sword) (+1 Damage Long-Sword) (+1 Acc. Two-Handed-Sword) |
8 Copper - 2 Silver |
Iron | 1D4 Damage
(+1 Acc. Short-Sword) (+2 Damage Long-Sword) (+1 Damage Two-Handed-Sword) |
2 - 5 Silver |
Bronze | 1D6 Damage (Shredder Leather)
(+1 Acc. Short-Sword) (+2 Damage Long-Sword) (+1 Damage Two-Handed-Sword) |
5 - 11 Silver |
Steal | 1D6 Damage (Shredder Leather)
(+2 Acc. Short-Sword) (+3 Damage Long-Sword) (+1 Damage, +1 Acc. Two-Handed-Sword) |
11 - 23 Silver |
Electrum | 1D8 Damage (Shredder Leather, Lite Plate)
(+2 Acc. Short-Sword) (+3 Damage Long-Sword) (+1 Damage, +1 Acc. Two-Handed-Sword) |
23 - 47 Silver |
Thaumium | 1D8 Damage (Shredder Leather, Lite Plate)
(+3 Acc. Short-Sword) (+4 Damage Long-Sword) (+2 Damage, +2 Acc. Two-Handed-Sword) |
47 - 94 Silver |
Weapon Stats
Damage
- Variant specific
Accuracy
- Variant specific
Specialty
- If the user has the Weapon Proficiency "Swords" then Short & Two-Handed Swords can Ignore Armor instead of Shredding it with a Acc. -2
Weapon-type: Sharp
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