BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Staffs

Introduction

staffs are Two handed Blunt Weapons that are mostly wielded by Wizards and Witches and are about 1.5m - 2m high.
Staffs dos not Shredder any Armor in Close Combat

Weapon Variants

Variant Stat Changes Common Cost
Oak 1D3 Damage (+1 Casting Chance) 4 - 8 Silver
Birch 1D3 Damage (+1 Casting Chance) (+1 Spell Effect) 9 - 17 Silver
Rohan 1D6 Damage (+2 Casting Chance) 17 - 35 Silver
Elder 1D6 Damage (+2 Casting Chance) (+2 Spell Effect) 35 - 71 Silver
Electrum 1D8 Damage (+3 Casting Chance) (+3 Spell Effect) 71 Silver - 1.43 Gold
Thaumium 1D8 Damage (+3 Casting Chance) (+5 Spell Effect) 1.43 Gold - 2.87 Gold


Weapon Stats

 

Damage

 
  • Variant specific

Accuracy

 
  • Acc.: -1

Specialty

 
  • Variants over Elder have a Spirit living inside them that is bound to the first Person who picks the Staff up after it has been Forged

Spirit Type
Personality Special Effects
1 Corrupted (Longs for the Void) +2D20 Corruption +1D5 Spell Effect +1 Casting Chance
2 Pure (Longs for the Gods and Eternal Light) +2D20 Purity +1D5 Spell Effect +1 Casting Chance
3 Jolly (Always Trays to liven the Atmosphere) +2 Charisma +1 Wisdom (has a 1 in 5 chance to Reverse the Effects of Terror)
4 Kind (Trys to help it's Master as Best as it can) (has a 1 in 4 chance to heal a wounded Ally by 1D3) +1 Intel. +1 Wisdom
5 Jealous (Hates other Spells and wants it's Master to enhance it) +1 All Stats (if any other magical Object/Spells) is Present -1 on One Random Stat)
6 Power-Hungry (Want's it Master to Rule and to Dominate every one else) +2 on Two Stats chosen by Wielder
7 Naturalist (Gose against destruction of Nature and Trys to heal wounded Natur and Allys) (has a 3 in 5 chance to heal a wounded Ally by 1D6)(If nature is destroyed by wielder -1 on One Random Stat)
8 Trickster (wishes to stiere Trouble and Course Chaos ) +1D4 on One Random Stat (Changes every Month)

  • Staffs can be used to channels Two Spells using Thaumic Engineering or up to 5 Separat enchantments (Normally 2)
Weapon-type: Blunt

Remove these ads. Join the Worldbuilders Guild


Cover image: by Alfred Kruse

Comments

Please Login in order to comment!