Staffs
Introduction
staffs are Two handed Blunt Weapons that are mostly wielded by Wizards and Witches and are about 1.5m - 2m high.Staffs dos not Shredder any Armor in Close Combat
Weapon Variants
Variant | Stat Changes | Common Cost |
Oak | 1D3 Damage (+1 Casting Chance) | 4 - 8 Silver |
Birch | 1D3 Damage (+1 Casting Chance) (+1 Spell Effect) | 9 - 17 Silver |
Rohan | 1D6 Damage (+2 Casting Chance) | 17 - 35 Silver |
Elder | 1D6 Damage (+2 Casting Chance) (+2 Spell Effect) | 35 - 71 Silver |
Electrum | 1D8 Damage (+3 Casting Chance) (+3 Spell Effect) | 71 Silver - 1.43 Gold |
Thaumium | 1D8 Damage (+3 Casting Chance) (+5 Spell Effect) | 1.43 Gold - 2.87 Gold |
Weapon Stats
Damage
- Variant specific
Accuracy
- Acc.: -1
Specialty
- Variants over Elder have a Spirit living inside them that is bound to the first Person who picks the Staff up after it has been Forged
Spirit Type
Personality | Special Effects | |
1 | Corrupted (Longs for the Void) | +2D20 Corruption +1D5 Spell Effect +1 Casting Chance |
2 | Pure (Longs for the Gods and Eternal Light) | +2D20 Purity +1D5 Spell Effect +1 Casting Chance |
3 | Jolly (Always Trays to liven the Atmosphere) | +2 Charisma +1 Wisdom (has a 1 in 5 chance to Reverse the Effects of Terror) |
4 | Kind (Trys to help it's Master as Best as it can) | (has a 1 in 4 chance to heal a wounded Ally by 1D3) +1 Intel. +1 Wisdom |
5 | Jealous (Hates other Spells and wants it's Master to enhance it) | +1 All Stats (if any other magical Object/Spells) is Present -1 on One Random Stat) |
6 | Power-Hungry (Want's it Master to Rule and to Dominate every one else) | +2 on Two Stats chosen by Wielder |
7 | Naturalist (Gose against destruction of Nature and Trys to heal wounded Natur and Allys) | (has a 3 in 5 chance to heal a wounded Ally by 1D6)(If nature is destroyed by wielder -1 on One Random Stat) |
8 | Trickster (wishes to stiere Trouble and Course Chaos ) | +1D4 on One Random Stat (Changes every Month) |
- Staffs can be used to channels Two Spells using Thaumic Engineering or up to 5 Separat enchantments (Normally 2)
Weapon-type: Blunt
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