Void Armaments
Skill Tree
Void Armaments
Action: PassiveEffect: Defines the Skill one has with Void Armaments
Leveling(10xp per level):
- Lv. 1: Able to Invoke void Armament: Void Weapon Lv.1
- Lv. 5: Void Armaments can be Invoked as ranged weaponry with Acc. -2 to Skill
- Lv. 10: Able to Invoke Void Armament: Void Armor Lv.1
- Lv. 15: Void Armaments can be Invoked as ranged weaponry with Acc. +0 to Skill
- Lv. 20: Invoked Void Armaments count as advanced
Armament Power
Action: PassiveEffect: Defines the Potential Power of Void Armaments
Leveling(10xp per level):
- Lv. 1: Able to Sacrifice 1 SI to gain 1 Temporary Upgrade Point
- Lv. 2: Able to Sacrifice 1 MI to gain 2 Temporary Upgrade Point
- Lv. 4: Void Armaments gain 2 Additional Upgrade Points per Level UP
- Lv. 6: Able to Sacrifice up to 4 SI
- Lv. 8: Void Armaments gain 4 Additional Upgrade Points per Level UP
- Lv. 10: Void Armaments gain 6 Additional Upgrade Points per Level UP
- Lv. 12: Able to Sacrifice up to 6 SI
- Lv. 14: Void Armaments gain 8 Additional Upgrade Points per Level UP
- Lv. 16: Able to Sacrifice up to 8 SI
- Lv. 18: Void Armaments gain 10 Additional Upgrade Points per Level UP
- Lv. 20: Able to Sacrifice up to 10 SI
Void Weapon
Action:Invocation, Attack RollEffect:Invokes a Void Weapon which Designe and Type is Defined by the Caster and the Casters School of Magic
Cleric:
The Weapon shines with holy light fitting to the God/Goddess Summoner:
The Weapon is either a Beast it's self, a Tool for Beast Taming or has a similar beast theme Druid:
The Weapon is Nature Based, made of Wood or similar Plant or Animal Materials
The Weapon shines with holy light fitting to the God/Goddess Summoner:
The Weapon is either a Beast it's self, a Tool for Beast Taming or has a similar beast theme Druid:
The Weapon is Nature Based, made of Wood or similar Plant or Animal Materials
Thaumaturge:
The Weapon is themed after the Terran Technology or based upon a reality breaking object Elementalist:
The Weapon is themed after the Casters Chosen Element Necromancer:
The Weapon is based on Skeletal Parts of a Death/Life bringing Artefact
The Weapon is themed after the Terran Technology or based upon a reality breaking object Elementalist:
The Weapon is themed after the Casters Chosen Element Necromancer:
The Weapon is based on Skeletal Parts of a Death/Life bringing Artefact
Leveling:
- undefined
Void Armor
Action:Effect:
Leveling:
- undefined
Stats (Lv. 1)
Damage: 1D4
Accuracy: +0
Specialty: Elemental Damage based on School of Magic i.e. potentialy ignoring specifig types of Armor (for example a fire Sword would ignore most Cloth Armors or a Shadow-Blade would be resisted by a Armor of light)
Additional Information:
The Magical Weapon takes on the Form the Caster chooses form a Bladed Weapon to a Ranged Weapon everything's possible.
Additionally the Weapon can be enhanced by 1 Temporary Upgrading point per sacrificed fitting object (10 Units of Material for example 1 Iron Ingot)
Upgrading:
- +1 extra Damage (Costs 1Lv. + Current extra Damage) (+4 Maximum extra Damage)
- Damage Dice Upgrade 1D4 -> 1D6 -> 1D8 -> 1d10 -> 1D12 -> 1D20 (Costs 2Lv. + Current Dice Type) (1D20 Maximum)
- +1 extra acc. (Costs 1Lv. + Current extra acc.) (+5 Maximum extra acc.)
- Bind One Spell to the Weapon, being able to cast the spell once if the Weapon is summend without cost (Cost 2Lv. + Current Spell Level) (2 Spell uses maximum)
To note is that the weapon works as any other Spell so it Levels Up every 10 successful Casts + it's current Level.
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