B Poisons
B
Causes 10 - 20 points of damage (2d6, 2d8, 3d6, 2d10, 1d20)
Bamboo poison
Damage done is 1d8 to 4d8, and the creature is -1 to -4 to hit for 1 - 6 days afterward due to skin irritation
Banded krait venom
77% chance of death, NO SAVE.
If this venom is left out in the open air, it will evaporate in 4-7 (1d4+3) segments
Baneberry
Save vs. poison or victim now has double chance to catch lycanthropy, decreasing 1% per week until down to normal percentages
Barba amarilla
Save vs. poison or all voluntary muscles will cease to function for 1-4 (1d4) days. Save at -2
Belpren
This is a luminescent blue acidic substance does 1-12 (1d12) damage instantly upon skin and internal tissues (No save).
Further applications of Belpren will not cause any more damage to the effected area, but the damage given above is for a roughly hand-sized area of exposure; for each additional area exposed, add an additional 1-12 (1d12) damage. However, no damage will be taken if used internally (As Ingestive poison), it will cause only immediate and invoulentary vomiting. Belpren will not corrode metal, nor will it harm cloth or cured leather. It dries and becomes ineffective in but a single round when exposed to open air, so it cannot be used as a blade venom. Belpren is neutralized by lamp oil. Belpren is effective against all creatures
Birdsnake venom
Save or take 2 points of damage per round for 1-10 (1d10) rounds. A save indicates half damage
Black hydra
This is an acid that bursts into flames upon cotact with the air, annd does 3-36(6d6) damage
Black mead Clear liquid or gel, smells like honey. Does 10 - 80 (10d8) damage, starts in 1 round, runs it's course in 15 rounds. Causes disorientation (-2 to hit, damage, 30% chance of spell failure) after 20 points of damage are taken; Disorientation increases in steps of 10 points (Additional -1 to hit, damage, +5% to spell failure). This effect wears off 1 - 3 turns after poison has run it's course. Save for half damage at -4
Black scorpion poison
Paralyzes victim and does 9-36(9d4) to 16-64(16d4) damage
Black widow toxin
Does 1-6(1d6) damage
Black widow venom
Save vs. poison or take 1d4 damage per round for 10 rounds. Save for half damage each round
Black willow acid
Causes 1-4 (1d4) damage per round until neutralized. Water will wash this off
Bleeding heart
This plant toxin causes erratic muscle spasms causing the victim to roll a system shock successfully or die immediately on the spot
Blight worm poison
Save vs. poison or take 4-24 (4d6) damage
Bloodthorn elixir
This elixir is derived from the thorns and stalks of the bloodthorn vine. When used, one random limb of the victim will become paralyzed for 3-6 (1d4+2) rounds. Save is made at -1
Blowfish oil poison
This poison is a modified Blowfish poison, only it will paralyze the victim. It has no effect if the victim saves vs. poison
Blowfish poison
Save vs. poison or be paralyzed for 1 - 4 days, else victim effected by a SLOW spell for 2 - 12 turns
Blue lotus
Topaz colored gel.
Does 5-30 (5d6) damage, starts in 1-4 (1d4) rounds,runs it's course in 1-8 (1d8) rounds. Paralisys sets in after 15 points of damage, wears off in 1-3 (1d6/2) turns in victim survives. Save for half damage at -2
Blueback mushroom poison
Causes the victim to become dizzy and light-headed, causing a FUMBLE spell and the loss of any sense of direction for 48 hours
Bluebog Poison
Made from creatures from a different dimension, this poison is very rare. When it comes in contact with the air, it explodes for 8-64 (8d8) damage is a 20 foot radius
Boggle oil
This oil is alchemical preparation of boggle skin secretions. When used, the victim must save vs. paralyzation EACH time they attempt a movement. If the save is missed, they fall down. It takes one round to stand or sit again. The duration is 25 - constitution rounds
Boomslang
Save or die (at +2)
Bracken poison
Destroys red blood cells (See Mistletoe poison), victim takes 1 point of damage per day (Cumulative) and 3d6 damage is taken at introduction of poison into victim
Braylock
An odorless, surupy amber liquid.
Does 5 - 40 (5d8) damage, starts in 1 - 2 rounds, runs it's course in 1 turn. Save for half damage at -1
Buckeye honey
The honey from this rare plant will cause vertigo, confusion, and if a save is not made, the victim will go into a coma for 2-12 (2d6) days
Budwhipper mushrooms
This mushroom powder causes advanced drunkenness, the victim will pass out and will be out for 23 - constitution rounds. Any alcohol consumed over the next week will cause a relapse into the previous state.
Buluka
Bluish paint-like substance. Contact does 3 - 30 (3d10) damage, starts in 1 - 6 rounds, runs it's course in 1 turn. Save for half damage at -2. Leaves a blue discoloration after being applied
Bumblebee toxin
There are three types of this toxin: Normal, Warrior, Queen. The toxin does 5d4 damage if no save is made (Half damage if save is made). The save is adjusted according to the type of toxin used:
Type
Biomaterial
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