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D Poisons

D


Causes 31 - 40 points of damage (4d8, 6d6, 4d10, 5d8, 2d20)

 

DM-A



Causes 20 points of damage, 10 if save is made

 

DM-B


Causes 30 points of damage, 15 if save is made

 

DM-C


Causes 40 points of damage, 20 if save is made

 

DM-D


Causes death, 25 points of damage if save is made

 

DM-E


Causes death, 30 points of damage if save is made

 

DM-F


Causes 15 points of damage, none if save

 

DM-G


Causes 25 points of damage, none if save

 

DM-H


Causes 35 points of damage, none if save

 

DM-I


Causes death, nothing if save

 

DM-J


Turns victim to stone for 5 - 20 rounds (System Shock check is not needed)

 

DM-K


Muscle relaxant, Causes all voluntary muscles to relax (-5 to strength, +3 to armor class)

  Hint: A good cure for convultionary poisons!

 

Darksnake


Reddish powder,
leaves a pale red-discoloration on flesh or other surfaces when applied.
Does 4 - 24 (4d6) damage, starts in 1 round, runs it's course in 1 - 10 rounds. Save for no damage

 

Death adder venom


Save for die else lose half of remaining hit points

 

Death coma


Save vs. poison or this toxin causes total loss of muscular coordination and rapid breathing.
Victim may not move unassisted while under the influence of this toxin, lasts 5-20 (5d4) rounds

 

Death cup toxin


This toxin appears only in the form of powder, as it is made from a RARE form of mushrooms. Once a victim has been toxified by this substance, the effects will not begin to show until 10 to 20 (1d10+10) hours after the initial introduction. This toxin kills by dissolving the red blood cells in the blood stream, as such the victim must save vs. death (at -3) or they die. This requires a NEUTRALIZE POISON and a RAISE DEAD to recover the victim

 

Death dog toxin


A poison which the victim must save vs. poison or become sick and die in 1 - 4 days

 

Death-A


Save at +2 or go into a coma for 1 - 4 days

 

Death-B


Save at +1 or go into a coma for 1 - 6 days

 

Death-C


Save normally or go into a coma for 1 - 8 days

 

Death-D


Save at -1 or go into a coma for 2- 12 days

 

Death-wine


Odorless, burgundy colorless liquid. Often mistaken for wine.
May be used both ways, as insinuative (Blade venom) or as ingestive (Food poison).
It is tremendously lethal.
A save is allowed (at -5), and if it fails, death occurs in 1 round. If the save is successful, the victim still takes 25 damage, 12 points of damage in the first round and 13 points in the second round. If an antidote is to be used, it must be administered within six segments or it will not be effective.
Death-wine and it's antidote are EXTREMELY RARE. This poison will affect ANY humanoid even trolls and the like.

 

Death-wing poison (Bite)


Save vs. poison or take 8-80(8d10) damage, a save indicates half damage

 

Death-wing poison (Stinger)

 
Save vs. poison or take 8-64(8d8) damage    

 

Delusionary


Recipient has effectively one half of their Intelligence, they get no save vs. illusions, and will also "see things" 50% of the time

 

Demon locust poison


Does 6-48(6d8) damage and causes blindness for 11-16(1d6+10) turns with no save. Hobbits are not effected by this poison in any way

 

Depressant


Recipient is surprised 3 in 6 times, they are also -1 to hit due to relaxation which also makes them one armor class easier to hit

 

Devil-Ale


Odorless liquid, very light orange color.
Does a flat 60 points of damage, Starts in 1 - 3 rounds after ingestion, runs it's course in 2 - 5 (1d4+1) turns. No saving throw, Antidote is only hope

 

Diffenbachia


Save vs. poison or this toxin causes total and complete relaxation of the vocal chords. Lasts for 3-12 (3d4) rounds

 

Disease


Causes a random disease (Weigh roll towards the virulent diseases)

 

Dog demon poison


Save vs. poison or take 3-18 (3d6) damage

 

Dracolisk acid


Does 4-24 (4d6) damage, save for half damage

 

Dragonfish poison


Save vs. poison at -1 or die else take 1 - 6 damage

 

Dream juice



Green, black or white fluid. Does 3-24 (3d8) damage, starts immediately, runs it's course in 1-10 (1d10) rounds. Causes it's victims to fall down and become catatonic and have vivid pleasant dreams while dying. Save for no damage

 

Droon poison


Does 1-6(1d6) to 3-18(3d6) damage, save for half damage

 

Drow toxin


Save vs. poison at -4 or fall unconscious for 1 - 3 days

 

Dus poison


This poison paralyzes the victim and then they must save or take 1-4(1d4) damage every round until neutralized

 

Dust poison


Damage is usually 1d4 to 8d4, but this poison will not kill. It just leaves the victim at zero hit points

 

Dwarf poison


Kills only Dwarves, all else take 2- 12 (2d6) damage

 

Dwarf-bane


This is a rare gummy oil that is poisonous only to dwarves.
Used insinuatively, it is commonly smeared upon weapons. It will not dry out, but prolonged exposure to air will lesson it potency (+2 on save). Upon contact, it does 1-8 (1d8) damage with a pain "like blazing skewers" and a further 1-6 (1d6) points of damage on the next three rounds. A successful save indicates half damage

Type
Biomaterial

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