D Poisons
D
Causes 31 - 40 points of damage (4d8, 6d6, 4d10, 5d8, 2d20)
DM-A
Causes 20 points of damage, 10 if save is made
DM-B
Causes 30 points of damage, 15 if save is made
DM-C
Causes 40 points of damage, 20 if save is made
DM-D
Causes death, 25 points of damage if save is made
DM-E
Causes death, 30 points of damage if save is made
DM-F
Causes 15 points of damage, none if save
DM-G
Causes 25 points of damage, none if save
DM-H
Causes 35 points of damage, none if save
DM-I
Causes death, nothing if save
DM-J
Turns victim to stone for 5 - 20 rounds (System Shock check is not needed)
DM-K
Muscle relaxant, Causes all voluntary muscles to relax (-5 to strength, +3 to armor class)
Hint: A good cure for convultionary poisons!
Darksnake
Reddish powder,
leaves a pale red-discoloration on flesh or other surfaces when applied.
Does 4 - 24 (4d6) damage, starts in 1 round, runs it's course in 1 - 10 rounds. Save for no damage
Death adder venom
Save for die else lose half of remaining hit points
Death coma
Save vs. poison or this toxin causes total loss of muscular coordination and rapid breathing.
Victim may not move unassisted while under the influence of this toxin, lasts 5-20 (5d4) rounds
Death cup toxin
This toxin appears only in the form of powder, as it is made from a RARE form of mushrooms. Once a victim has been toxified by this substance, the effects will not begin to show until 10 to 20 (1d10+10) hours after the initial introduction. This toxin kills by dissolving the red blood cells in the blood stream, as such the victim must save vs. death (at -3) or they die. This requires a NEUTRALIZE POISON and a RAISE DEAD to recover the victim
Death dog toxin
A poison which the victim must save vs. poison or become sick and die in 1 - 4 days
Death-A
Save at +2 or go into a coma for 1 - 4 days
Death-B
Save at +1 or go into a coma for 1 - 6 days
Death-C
Save normally or go into a coma for 1 - 8 days
Death-D
Save at -1 or go into a coma for 2- 12 days
Death-wine
Odorless, burgundy colorless liquid. Often mistaken for wine.
May be used both ways, as insinuative (Blade venom) or as ingestive (Food poison).
It is tremendously lethal.
A save is allowed (at -5), and if it fails, death occurs in 1 round. If the save is successful, the victim still takes 25 damage, 12 points of damage in the first round and 13 points in the second round. If an antidote is to be used, it must be administered within six segments or it will not be effective.
Death-wine and it's antidote are EXTREMELY RARE. This poison will affect ANY humanoid even trolls and the like.
Death-wing poison (Bite)
Save vs. poison or take 8-80(8d10) damage, a save indicates half damage
Death-wing poison (Stinger)
Save vs. poison or take 8-64(8d8) damage
Delusionary
Recipient has effectively one half of their Intelligence, they get no save vs. illusions, and will also "see things" 50% of the time
Demon locust poison
Does 6-48(6d8) damage and causes blindness for 11-16(1d6+10) turns with no save. Hobbits are not effected by this poison in any way
Depressant
Recipient is surprised 3 in 6 times, they are also -1 to hit due to relaxation which also makes them one armor class easier to hit
Devil-Ale
Odorless liquid, very light orange color.
Does a flat 60 points of damage, Starts in 1 - 3 rounds after ingestion, runs it's course in 2 - 5 (1d4+1) turns. No saving throw, Antidote is only hope
Diffenbachia
Save vs. poison or this toxin causes total and complete relaxation of the vocal chords. Lasts for 3-12 (3d4) rounds
Disease
Causes a random disease (Weigh roll towards the virulent diseases)
Dog demon poison
Save vs. poison or take 3-18 (3d6) damage
Dracolisk acid
Does 4-24 (4d6) damage, save for half damage
Dragonfish poison
Save vs. poison at -1 or die else take 1 - 6 damage
Dream juice
Green, black or white fluid. Does 3-24 (3d8) damage, starts immediately, runs it's course in 1-10 (1d10) rounds. Causes it's victims to fall down and become catatonic and have vivid pleasant dreams while dying. Save for no damage
Droon poison
Does 1-6(1d6) to 3-18(3d6) damage, save for half damage
Drow toxin
Save vs. poison at -4 or fall unconscious for 1 - 3 days
Dus poison
This poison paralyzes the victim and then they must save or take 1-4(1d4) damage every round until neutralized
Dust poison
Damage is usually 1d4 to 8d4, but this poison will not kill. It just leaves the victim at zero hit points
Dwarf poison
Kills only Dwarves, all else take 2- 12 (2d6) damage
Dwarf-bane
This is a rare gummy oil that is poisonous only to dwarves.
Used insinuatively, it is commonly smeared upon weapons. It will not dry out, but prolonged exposure to air will lesson it potency (+2 on save). Upon contact, it does 1-8 (1d8) damage with a pain "like blazing skewers" and a further 1-6 (1d6) points of damage on the next three rounds. A successful save indicates half damage
Type
Biomaterial
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