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G Poisons

G


Causes 61 - 70 points of damage (8d8, 11d6, 7d10)

 

Gaboon


A unique venom, as it is very powerful but slow (save at -2).
If a save is not made the victim willseem to be under a SLOW spell, the next day,the victim will be totally paralyzed. The following days, the victim will take 5 points of dam age a day (cumulative: 5, 10, 15, 20,...) until the poison is neutralized

 

Galas


Pale blue liquid or powder, smells like horse sweat.
Does 4 - 40 (4d10) damage, starts in 1 - 3 rounds, runs it's course in 2 turns. Save for no damage

 

Galtrit saliva


Anesthetizes the body and causes the loss of 1d4 constitution points (Regained at the rate of 1 point/day).

 

Garbug toxin


Save vs. poison or be paralyzed for 1 - 6 turns

 

Ghoul poison


Save vs. poison or take 4d6 damage and begin to rot at 1 point of damage per turn until healed, or the poison is neutralized, or a REMOVE CURE is case upon the victim. A save indicates that no damage will be taken, but the victim still rots.

 

Ghoul sweat


A scummy green gel, used like Chayapa. Smells like rotten meat.
It's effects are to paralyze for 5 - 10 (1d6+4) rounds. It acts immediately. Save for no effect at +1

 

Giant Hornet poison


Save vs. poison or take 5 - 30 (5d6) damage and be incapacitated for 2 - 12 (2d6) days, a save indicates half damage and no incapacitation.

 

Giant ant poison


This acid does 1-3(1d3) to 20-60(20d3) damage, save for half damage

 

Giant lizard poison


Save vs. poison or take 2-6 (2d3) to 20-60 (20d3) damage. A save indicates half damage

 

Giant scorpion poison


Save vs. poison or die

 

Giant sea spider venom


Save vs. poison or take 1-4 (1d4) damage

 

Giant snake venom


Save vs. poison or take 1-4 (1d4) to 20-80 (20d4) damage

 

Gila monster venom


Save vs. poison or take 1-6 (1d6) damage per round for 10 rounds (or until cured). Save each round for half damage

Gila poison


Does 1-8(1d8) damage

 

Gnome poison


Kills only Gnomes, all else take 2 - 12 (2d6) damage

 

Goldbug poison


Save vs. poison or DIE!

 

Golden fool


Gold powder.
Touch does 4 - 48 (4d12), starts in 1 rounds, runs it's course in 1 - 8 rounds. Save for half damage.
Completely undetectable on gold items, otherwise it leaves a gold discoloration after application

 

Gom Jabbar


Does damage equal to the victims hit points (minus 1) and kills that victim with no save

 

Greenback mushroom poison


Made from a VERY RARE form of green mushrooms,

The victim must save vs. poison or sucumb to the effects of a 12th level PHANTASMAL KILLER

 

Grell poison


Save vs. poison or be paralyzed for 20 rounds (Less the victims constitution, Min of 5 rounds)

 

Grey horror poison


Save vs. poison (-2) or take 8-48 (8d6) damage and be paralyzed for that many rounds

 

Grond poison


Save vs. poison or take 3-18 (3d6) damage

 

Ground golden mushrooms


This mushroom powder is not a "true" poison, but it does have value to an assassin. If placed on a piece of stone it will turn to flesh, also if placed on flesh, the flesh will turn to stone.
Duration: Until magically dispelled

 

Ground panther whiskers


Consuming this substance is comparable to eating ground glass, the substance does 4d8 damage

 

Ground rakshasa whiskers


Similar to ground panther whiskers, this substance is also very deadly.
This poison works only when ingested and it does 5d10 damage

 

Gurch

 
Dark green liquid or powder, smells like wax.

Starts in 1 round does a flat 75 points of damage over 1 - 10 turns.
Very painful; victim disabled after taking 15 points of damage, cannot walk, fight, barely able to talk. Save for half damage at -4

 

Gyronite poison


Does 8-32(8d4) to 15-45(15d4) damage, save at +4 for no damage

Type
Biomaterial

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