J Poisons
J
Causes 91 -100 points of damage (12d8, 16d6, 10d10, 5d20)
Jameson's mamba venom
This venom causes the victim's pulse rate to double what it is normally for 1-6 (1d6) rounds, causing 1-12 (1d12) damage per round. Also if a save is not made, the victim will suffocate in 3 rounds (plus constitution bonus)
Jeteye
This is a glossy (reflective) black liquid It has a bitter walnut-like taste and is hard to disguise in food or drink
It affects all mammals upon ingestion, it is ineffective as a insinuative poison.
Save for half damage. It causes the pupils of the eyes to go black (although this does not affect vision in anyway) and causes 1-8 (1d8) damage to the neural system immediately. No pain is felt by the victim however, for Jeteye kills all pain and tactile sensation for a period of9-16 (1d8+8) rounds (the "black eyes" sign will stay for the same duration).
NOTE: Jeteye is sometimes used voluntarily before torture or immediately after battle injuries (preventing a system shock roll).
Jima
A light red powder or liquid, smells like papaya.
Does 8 - 48 (8d6) damage, starts in 1 - 10 rounds, runs it's course in 1 - 3 turns. Save for half damage at -3
Type
Biomaterial
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