L Poisons
Land urchin toxin
Save vs. poison (-1) or be paralyzed for 6 turns
Lhurdas
(Aka "Yellow Death"& "Beltyn's Last Drink")
This is a wine based poison. It has a sharp,dry white-grape taste and will readily mix with any such wine.
It reacts with the digestive acids of the stomach (Effective in any of the player races except Brazen) to eat away the internal organs and tissues.
Ingestion produces rapid (within two rounds) nausea, convulsions, and terrific internal cramps with burning pain.
It does 1-6 (1d6) damage in the first round, 2-12 (2d6) damage in the second round, and 1-4 (1d4) damage in the third and final round.
Thereafter it will do no more damage, regardless of dose, and further exposure to Lhurdas will cause discomfort and failure to heal, but no more damage. This resistance lasts for 3-25 (3d8) days. This is an ingestive poison only. Save for half damage.
Light berry (Phytotoxin)
The Lightberry does not actually cause any light - it does however cause sensitivity to light sources (photosensitivity) in the cases of humans it can cause Infravision (80% chance) with a save vs poison to avoid sufferring the negative effects cited below.
Toxic Use: When placed on a weapon the resulting poison causes the individual struck to have to save vs poison or suffer as if a light spell has been cast on their eyes.
Lisssteeen (also called Hearloom)
A liquid that when found will always be labeled: "HERE NOW" This yellow liquid has no smell but it will make your mouth water, it tastes spicy hot (like tabasco sauce), and works only when swallowed (Only ingestive type poison).
There is no discernible effect to or on any creature within 100 feet of the imbiber. BUT to any creature more than 100 feet from the imbiber will hear the voice of the imbiber due to the "effect" on the imbiber's vocal cords. This fluid causes the imbiber's vocal cords to transmit on a ultrasonic as well as a subsonic level making all within a mile of them hear the imbiber. This sound level permeates ALL planes and dimensions also. Any deity's name which is spoken has a 50% bonus of hearing and any creature within 300 feet CANNOT be surprised under any circumstances!
Lasts 25 rounds - imbiber's wisdom
Lomat
An odorless, colorless powder or liquid.
Does 5 - 30 (5d6) damage, starts in 1 - 6 turns, runs it's course in 1 - 4 turns. Save for half damage at -2
Longlicker toxin
This poison lasts for four rounds, takes effect instantly, save vs. poison for the first three rounds or take 3-18 (3d6) damage (take 1-6 (1d6) damage if save is made). On the fourth round, take 3-18 (3d6) damage automaticaly (No save)
Lotus dust,Black
black pollen
Causes instant death
Lotus dust, Brown
Encases the victim in wood, (Required 20 strength to break out)
Lotus dust, clear
Burns for 1-6 (1d6) damage per round when it comes in contact with flesh. Lasts for 1-6 (1d6) rounds
Lotus dust, copper
Encases victim in copper (Requires a 21 strength to break out)
Lotus dust, Emerald
Paralyzes victims lungs/gills for 2- 12 (2d6) rounds
Lotus dust, metallic
Blinds victim and causes lung failure for 2-12 (2d6) rounds
Lotus dust, red
Causes objects that are hit by it to turn to stone. Does not affect living tissue.
Lotus dust, yellow
Causes victims to fall asleep (Yes, Even elves!)
Luptak
A nerve toxin that may be injected or rendered into a gas.
It appears to affect dexterity, causing the victim to stumble, be unable to fight, cast spells, etc...; However it does NO direct damage. There is a 50% chance of a victim taking physical damage from a fall while affected by the toxin.
A victim who was poisoned in melee would be quite helpless. It's effects last from 3 - 6 (1d4+2) turns. Save for no effect
Type
Biomaterial
Comments