M Poisons
Magebane
A very stable liquid that can be disguised as any other potion.(Commonly disguised as potions of HEROISM).
The effect is one of severe mental sluggishness andeffectively causes the victim to have one third of their actual intelligence.. Lasts one round per intellegence point "lost"
Malange toxin
Causes tunnel vision, allowing +1 to hit for any opponent not directly in front of the poisoned creature {Or not in direct line of sight}. A creature that has this introduced into the bloodstream will develop deep blue eyes in 1 - 4 days. The poison will last for 1 - 6 + 4 days (A total of 5 to 10 days)
Man scorpion poison
Save vs. poison or die instantly
Mantri poison
The victim subtracts their constitution from 25 and takes the difference in damage (minimum of 5 points of damage)
Marine spider venom
Save vs. poison or be paralyzed for 2-12 (2d6) rounds
Megalo-centipede
This is an acidic toxin, it burns the skin for 1-8 (1d8) damage.
Save for half damage
Mental Depressant-A
Causes a loss of Psionics for 4-48 hours
Mental Depressant-B
Causes a chemically induced Psionic blast
Milkweed
Causes a severe intestinal disorder that makes the victim regurgitate anything that has been eaten, lasts for 5-10 (1d6+4) days. The victim will starve to death if the toxin is not neutralized.
Mirror Stone (Phytotoxin)
This is an ointment from the stone pip of a variety of Fruit (The Glass Fruit) on the Western and Central Reaches. When concentrated it causes hallucinations.Toxic use when struck the individual must save or be affected as if the striker has case mirror image on himself for two images. No more than two images will appear, but a repoisoning in the fight will cause the mirror image to return if it had been struck earlier.
Mistletoe poison
Destroys red blood cells, victim takes 1 point of damage per day(Cumulative). Example: Day 1, take 1 point. Day two, take 2 points...etc...
Mold poison
Causes 1d12 or 2d12, a rare form (Black Mold) is said to cause 4d20
Monkshood
This poison causes acute vomiting and diarrhea for 1-4 (1d4) and if a save is not made (+1), the victim will have intense convulsions and die in severe pain in 2-8 (2d4) segments.
Morphus
A clear citrus-smelling liquid.
Fumes will cause victim to sleep for 1 - 6 turns (After a round of contact). Morphus is used like chloroform for abductions and the like, and is a potent gas when mixed properly. Even works on elves. Save for no effect at -2
Mufa
Odorless, colorless liquid.
Starts in 1 - 10 rounds, throws victim into painful twisting convulsions, then does 15 points of damage per round until victim dies.
Convultions have a 50% chance of causing an extra 1 - 6 points of damage in each round. No saving throw.
Myconid-H
Save vs. poison or begin to hallucinate for 2-16 (2d8) rounds.
Roll below:
Myconid-P
Save vs. poison or be totally passive. Victim may only watch, cannot take any actions, even if they are being attacked. Lasts for 2-6 (1d6, treating all 1's as 2's) rounds
Type
Biomaterial
Comments