P Poisons
Pain
Causes severe pain making the victim -1 to hit for 2 - 12 (2d6) days (Cumulative)
Paralasys
Causes paralysis for 1 - 4 turns
Phraint poison
Save vs. poison or take 2-7 (1d6+1) damage
Phraint venom (Aka "Hive Drink")
This is VERY POTENT, does 1d100-1 damage (0-99), a save indicates that 2-20 (2d10) points can be subtracted from the total poison damage,
Pink lightning
Pinkish fluid,
Does 5-20 (5d4) damage, starts in 1-6 (1d6) rounds, runs it's course in 1-3 (1d6/2) rounds. Save for half damage at -4
Pit viper venom
Save or die else take 3-18 (3d6) damage
Poison Ivy toxin
Causes a skin rash that makes the creature -1 to -4 to hit and -2 to armor class
Poison ivy hedge toxin
Save vs. poison (-3) or take 1-6 (1d6) damage and be at -3/-3 for 28 turns - constitution because of itching
Poison pie
This mushroom powder is always off-white and smells like radishes.
When consumed, it causes destruction of the gastrointestinal tract. Save vs. poison or take 4-32 (4d8) damage
Pollen poison
Damage done is in d4, the number of dice damage done is equal to 20 minus the victims constitution.
This poison does NOT break down, so it will effect the victim every hour until neutralized (Death does not neutralize a poison)
Praka
Small blue & white speckled pellets.
Starts in 1 - 4 rounds, does 20 points of damage each round until death. Causes vivid, monstrous hallucinations; 25% chance of permanent insanity in victim somehow survives. Save in each round for half damage at -5, but still eventually fatal
Prespa (Aka "Mother's Bane")
This is an odorless, colorless liquid
that mixes readily with any drinkables except for milk and it's byproducts (from which it separates almost instantly).
Effective only in humans, and only if it is ingested.
It causes sudden dizzy spells and visual disorientation, beginning 1-3 (1d6/2) rounds after ingestion and lasting 1-12 (1d12) rounds. During this time the victim moves unsteadily and fights at -2 to hit and +2 worse on armor class if having normal vision. If the victim has infravision, the effect is only -1/+2. At the same time, the victim endures 1-2 (1d4/2) damage per rounds as surface blood vessels burst all over the body (Giving a blotched,reddened appearance to the skin - 1D6+1 to Charisma/Comeliness).
Each round a successful saving throw will avoid the damage, but if the victim suffers injury through combat or misadventure during the round, no saving throw is allowed
Pseudo-Dragon poison
Save vs. poison or fall into a catatonic state for 1 - 6 days
Purple worm poison
Save vs. poison or die else take 2d4 damage
Pybra poison (Bite)
Take 3-18 (3d6) damage (No save!)
Pybra poison (Spit)
Take 2-7 (1d6+1) damage
Pybra poison (Sting)
Save vs. poison or take 3-18 (3d6) damage
Pybra venom
Does 3D4 damage, this is an acidic venom, so if a save is NOT made, the victim will take double damage from the acid.
Type
Biomaterial
Comments