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P Poisons

Pain


Causes severe pain making the victim -1 to hit for 2 - 12 (2d6) days (Cumulative)

Paralasys


Causes paralysis for 1 - 4 turns

 

Phraint poison


Save vs. poison or take 2-7 (1d6+1) damage

 

Phraint venom (Aka "Hive Drink")


This is VERY POTENT, does 1d100-1 damage (0-99), a save indicates that 2-20 (2d10) points can be subtracted from the total poison damage,

 

Pink lightning


Pinkish fluid,
Does 5-20 (5d4) damage, starts in 1-6 (1d6) rounds, runs it's course in 1-3 (1d6/2) rounds. Save for half damage at -4

 

Pit viper venom


Save or die else take 3-18 (3d6) damage

 

Poison Ivy toxin


Causes a skin rash that makes the creature -1 to -4 to hit and -2 to armor class

 

Poison ivy hedge toxin


Save vs. poison (-3) or take 1-6 (1d6) damage and be at -3/-3 for 28 turns - constitution because of itching

 

Poison pie


This mushroom powder is always off-white and smells like radishes.
When consumed, it causes destruction of the gastrointestinal tract. Save vs. poison or take 4-32 (4d8) damage

 

Pollen poison


Damage done is in d4, the number of dice damage done is equal to 20 minus the victims constitution.
This poison does NOT break down, so it will effect the victim every hour until neutralized (Death does not neutralize a poison)

 

Praka


Small blue & white speckled pellets.
Starts in 1 - 4 rounds, does 20 points of damage each round until death. Causes vivid, monstrous hallucinations; 25% chance of permanent insanity in victim somehow survives. Save in each round for half damage at -5, but still eventually fatal

 

Prespa (Aka "Mother's Bane")


This is an odorless, colorless liquid
that mixes readily with any drinkables except for milk and it's byproducts (from which it separates almost instantly).
Effective only in humans, and only if it is ingested.
It causes sudden dizzy spells and visual disorientation, beginning 1-3 (1d6/2) rounds after ingestion and lasting 1-12 (1d12) rounds. During this time the victim moves unsteadily and fights at -2 to hit and +2 worse on armor class if having normal vision. If the victim has infravision, the effect is only -1/+2. At the same time, the victim endures 1-2 (1d4/2) damage per rounds as surface blood vessels burst all over the body (Giving a blotched,reddened appearance to the skin - 1D6+1 to Charisma/Comeliness).
Each round a successful saving throw will avoid the damage, but if the victim suffers injury through combat or misadventure during the round, no saving throw is allowed

 

Pseudo-Dragon poison


Save vs. poison or fall into a catatonic state for 1 - 6 days  

Purple worm poison


Save vs. poison or die else take 2d4 damage

 

Pybra poison (Bite)


Take 3-18 (3d6) damage (No save!)

 

Pybra poison (Spit)


Take 2-7 (1d6+1) damage

 

Pybra poison (Sting)


Save vs. poison or take 3-18 (3d6) damage

 

Pybra venom


Does 3D4 damage, this is an acidic venom, so if a save is NOT made, the victim will take double damage from the acid.

Type
Biomaterial

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