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Poisons of Atlantis

Overview

This is a master list of poisons and poison types on the Continent of Atlantis - the discovery of these is down to experimentation, research, secret knowledge and teachings that are passed down in some of the traditions on the Continent.

  There are five sources of poison, these range from: Arcanotoxins - Arcane or Magical Toxins, such as the reversal of the Neutralize Poison Spell, Chemotoxins - Mineral Toxins - inorganic/mineral based toxins, Phytotoxins - plant based toxins, Substrates - Compounds and combinations of other types of toxic substances, and Zootoxins - animal or monster-based toxins.  

Usage Requirements


 

Alignment Pre-requisites


The use of poisons or toxins requires a neutral or evil component to the alignment - there is an amorality in using these substances that requires a certain flexibility in either their view of good and evil or of chaos and law.
 

Class Pre-requisites


None

Non-Weapon Proficiency/Secondary Skill Prerequisites


Poison Manufacture

Poison Use

Definitions

  Poison or Toxin: Some form of harmful substance that exists either naturally with no alterations from PC's (Other than the collecting of said poison) or a damaging substance that does NOT occur in nature. As an example a Poison or Toxin could be produced manually by an alchemist or assassin.

  Substrate Mixture: A substance that is used as a poison, but is in actuality a mixture of substances.

  Venom, Spit:A damaging substance that is produced ONLY within the glands of an animal. Generally thought to be the strongest of the poison types, but also the hardest to collect.

  Acid: A corrosive substance that either exists in nature, is produced by an animal gland, or is produced by someone. Causes damage upon contact but can usually be washed off upon initial contact to stop damage, unlike a poison.

Delivery Systems for Poison


Ingestive


To affect a creature, it must first ingest the poison through drink or food. Normal Pricing.

Insinuative


This is the form of poison that is used on weapons.Pricing at + 50% to create (Cost *1.5)

Contact


This form of poison will affect a creature just by coming into contact with the poison.This form of poison costs 300% normal cost (Cost * 3) NOTE: This form of poison is easily bypassed by thick gloves. However there are rumors of an assassin which mixes acid and poison for just that sort of case.

 

Gas


This form of poison is very dangerous. It will affect EVERYTHING within range. This form costs 1000% normal costs (Cost * 100). The normal delivery is in a sealed crystal, glass. or obsidian vial. Standard gas cloud per vial is 20' x 20' x 20' cloud.

Magical Delivery


Telekinetic/ Teleportational and Transdimensional delivery - these are the hardest forms of delivery to counteract.

Antidotes


Antidotes are available if a sample of the poison is made available. The antidote usually cost 120% of the purchase price of the poison.
Antidotes take approximately one week to create, and must be administered within 2 rounds of the toxification to be effective.

If no sample of the toxin is available, one cam be distilled from a blood sample, but that will take approximately a month and a 1,000 extra gold (by then it's too late anyway).

Master Poison List

   

A Poisons


 

B Poisons


 

C Poisons


 

D Poisons


 

E Poisons

 

F Poisons

 

G Poisons

 

H Poisons

 

I Poisons

 

J Poisons

 

K Poisons

 

L Poisons

 

M Poisons

 

N Poisons

 

O Poisons

 

P Poisons

   

Q Poisons

 

R Poisons

 

S Poisons

   

T Poisons

 

U Poisons

 

V Poisons

 

W Poisons

 

X Poisons

 

Y Poisons

   

Z Poisons

Type
Biomaterial

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