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S Poisons

Sleep Poison


After two rounds,acts as a SLEEP spell upon the victim (Causes No damage, but this will even put elves asleep)

 

Salt spider poison


Save or Die!

 

Sand poison (aka Dune Stalker Poison)


A RARE FORM of poison made by dune stalkers that does 1d6 damage and if a save vs. poison is not made, the victim takes 2d6 more damage.

 

Screamin' scarlet poison


Causes a scarlet rash that has intense itching. The victim will commence to itch the rash causing - 3 to hit and -3 to armor class. This will last until neutralized.
To neutralize it requires a NEUTRALIZE POISON and one pint of holy water

 

Sea demon poison


Does 4-24(4d6) damage and paralyzes victim for 1d6 days unless victim is an elf or an undead, in which case they dissolve for 2-24(2d12) points of damage per round (No save)

 

Shaggy beast fluid (Bite)


Causes 2-12 (2d6) damage

 

Shaggy beast fluid (Stinger)


Causes 1-8 (1d8) damage

 

Sheet ghoul acid


Does 2 - 7 (1d6+1) damage (No save)

 

Silver Urchin toxin


Save vs. poison or this poison will shut down the central nervous system of the victim, putting the creature in a comatose state for 1 - 3 days

 

Silver lightning


Silvery liquid.
Does 5-40 (5d8) damage, sets in immediately, runs it's course in 1-6 (1d6) rounds. Save for half damage at -3

 

Silver lotus

 
Light silver liquid or powder, smells like lotus flowers.
Does 7- 42 (7d6) damage, starts in 1 - 2 turns, runs it's course in 1 - 6 turns. Reduces victim's constitution by 1 point for every 10 points of damage taken.
System shock roll is required for every point lost; Failure means instant death.
Constitution points can only be regained by rest. Save for half damage

 

Skorpadillo poison


Paralyzes victim and does 6-36(3d6) damage, Save for no damage

 

Skorpoon poison


Does 1-4(1d4) to 4-16(4d4) damage, save for no damage

 

Skyzorr'n poison


Save vs. poison or take 2-5 (1d4+1) damage and lose one point from strength and dexterity for 2-8 (2d4) turns

 

Slowness


Causes effects similar to a SLOW spell cast by a Magic User of the same level as the person that made the poison

 

Sluggoth acid


Does 3-18(3d6) to 8-42(8d6) damage

 

Snig venom


Save vs. poison or take 8-64 (8d8) damage. Save indicates half damage

 

Snow snake venom


Save vs. poison or the victim will freeze solid. If a save is made, the victim will take 4d8 damage.

 

Snow spider poison


Does 3-2 3d8) damage (Half if save is made) and victim is blinded for 1-10(1d10) turns. If the save is missed, the victim is permanently blind.

 

Spell poison


When this poison is introduced into the blood stream, it releases a random spell. After that, any wound received fires off another random spell. This goes on until 2
  • 15 (2d6+1) spells have been "cast" or 7 days have passed


  • Spice poison


    Consuming this poison or skin contact with it will cause 2 - 10 (1d6+1d4) damage, and will also counteract the next TWO potions that the victim consumes (They will be gone but will NOT take effect)  

    Spiga venom


    Does 2-12(2d6) to 12-72(12d6) damage and paralyzes the victim. A save indicates half damage and no paralyzation.

     

    Spiny slayer poison


    Save vs. poison or take 8-64 (8d8) damage. A save indicates half damage

     

    Spore poison


    Damage done is 2d6 to 7d6, Half if saved

     

    Sporoid mushroom poison


    This poison effects the lungs, as it causes the lungs to shut down.
    The victim can't breath and they will take no damage for one round per point of constitution hit dice bonus, after that they take one point of damage and one point off of their intelligence until dead or the poison is neutralized. If their intelligence goes to zero, they are brain dead and must be raised. Lost intelligence points may be recovered be a RESTORATION spell

     

    Stego-centipede Poison


    Save or die. If save is made, take 3-12 (3d4) damage

     

    Steroid mushroom poison


    Save vs. poison or this mushroom dust will act upon the victim as a 12th level druidical CONFUSION spell

     

    Stingray poison


    Save vs. poison or be paralyzed for 5 - 20 (5d4) rounds and take a like amount of damage, else take 1 - 3 points of damage

     

    Stingwing poison


    Save vs. poison TWICE or die. If both save are made, save again, if successful take 3-18 (3d6) damage, if failed, take 6-36 (6d6) damage

     

    Stirge sweat


    Brownish, sap-like liquid.
    Does 6 - 24 (6d4) damage, starts in 2 - 4 (1d4+2) rounds, runs it's course in 2 - 8 (2d4) rounds. Save for no damage

     

    Stonefish toxin


    This toxin from the stonefish is given is small doses in respect to the intense pain that is causes. The pain, which is described as instantaneous, intense, sharp, and burning radiating within minutes from the wound site, involving the entire leg, groin, abdomen, or if in the upper extremities, the armpit, shoulder, neck and head. The pain may become so severe that the victim thrashes about, rolling on the ground, screaming in agony, and at times losing consciousness. The areas around the wound (and extremity) become numb, a condition that continues for 2-12 (2d6) days (In some cases the limb has been paralyzed for three weeks). Death (If the save failed) will happen one to six (1d6) hours after the initial onset of the toxin. Each successive dose will reduce the victim's save by one for each dose introduced. This is permanent (It is also against future saves as well!)

     

    Stunjelly poison


    Save vs. poison or be stunned and paralyzed for 5 - 20 (5d4) rounds

     

    Sunbear saliva


    Causes victim to burst into flames for 1-8(1d8) damage per round. Save for half damage. Holy water will extinguish the flames as will a PYROTECHNICS spell

     

    Sundew acid


    Does 1 point of damage per round, lasts 1-10 (1d10) rounds. Oil washes it off

     

    Surchur saliva


    This saliva causes 2-8 (2d4) damage per round until neutralized. Either salt water or a NEUTRALIZE POISON will do this.

     

    Svirfneblin


    acid Instantly destroys any armor worn by the victim and causes 2 - 8 (2d4) damage in the process

     

    Svirfneblin poison


    Causes 1 - 3 damage, stuns for 1 -3 rounds and then SLOWS the victim for 1 - 6 rounds

    Type
    Biomaterial

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