T Poisons
T'cheem
Save vs. poison or the victim will succumb to the effects of a REVERSE GRAVITY spell. They must save each round for 1-6 (1d6) rounds
Taer elixir
Save vs. poison (+1) or become nauseated for 2-5 (1d4+1) hours (12-30 turns), causing -2 to hit and -1 to damage
Teko
Light blue oil.
Does 4 - 32 (4d8) damage, starts in 1 round, runs it's course in 1 - 3 rounds. Save for half damage at -3
Temperature Alteration
Raises or lowers the victims body temperature up or down by 2 to 12 degrees (also causing a like amount of damage, lasts for 3 minutes)
Tenamort poison
Save vs. paralyzation or be paralyzed for 1 - 6 rounds and the characters internal organs will begin to soften so that they will take double damage from and physical attacks for 1 - 12 days or until a HEAL spell is cast upon them
Teneborus poison
Does 1-6 (1d6) damage and save (-3) or be paralyzed for 6-36 (6d6) turns
Teneborus toxin
Does 4-40 (4d10) damage, save (-3)for half damage
Terragon poison
A rare spice which if consumed raw will cause 6 - 60 (6d10) damage to the victim, and will cause 3 - 30 (3d10) if placed in contact with bare flesh. (There is no save vs. poison when flesh contact is made)
Thaykhay poison
Save vs. poison or take 2-20 (2d10) damage
Thessalhydra acid
Causes 1-20 (1d20) damage, 1 point per round
Thri-kreen venom
Save vs. poison or be paralyzed for 2-16 (2d8) rounds
Thrum
A light blueish liquid, smells like sour lemons.
Does 6 - 36 (6d6) damage. Starts in 1 - 4 rounds, runs it's course in 1 - 3 turns. Save for half damage
Tigerfly poison
Save vs. poison or take 4 - 24 (4d12) damage and be paralyzed for 1 - 6 rounds
Timewasp poison
Save vs. poison (-1) or take 8-80 (8d10) damage and be time stopped for a same number of rounds
Tomato leaf poison
Save vs. poison or die, else it Affects as a HURT spell on the victim
Touch-Spice poison
Any contact with this poison causes sensory deprivation, depending of course, on how long (one round of contact equals one contact), or how many times contact is made.
Consult the following chart (2D8-1)
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1...Touch
2...Smell
3...Taste
4...Hearing
5...Sight
6...Balance
7...Touch*
8...Smell*
9...Taste*
10...Hearing*
11...Sight in Left Eye*
12...Balance*
13...Death of victim
14...Disintegration of victim's body
15...Sight in Right Eye*
* = Permanent loss (Only a WISH will restore)
Toxic toad spittle
Save vs. poison or take 4-32 (4d8) damage. Save indicates half damage
Tri-flower pollen
Save vs. poison (-1) or sleep for1 -4 (1d4) days
Tri-flower sap
Does 2-8 (2d4) damage per round until neutralized. Water will wash it off
Trif
Odorless, light gold liquid.
Does 5 - 30 (5d6) damage, starts in 1 -4 turns, runs it's course in 1 - 12 rounds. Reduces victim's dexterity by 2 points for every 10 points of damage taken. This is only restored by rest. Save for half damage at -2
Triffid poison
damage. Save indicates half damage
Trivern poison
Save vs. poison or take 8-48 (8d6) damage, a save indicates half damage
Trollsblood
Grayish green fluid.
Does 4 - 48 (4d12) damage, starts in 1 - 4 rounds, runs it's course in 1 - 6 rounds. Save for no damage
Tubon
A pale yellow liquid or powder, smells like ripe melons.
Does 5 -30 (5d6) damage, starts in 1 - 10 rounds, runs it's course in 1 - 6 turns. Save for half damage at +1
Twilight bloom poison
Save vs. poison (-2) or die
Tylatch
Clear liquid, smells like sandalwood.
Starts in 1 round, runs it's course in 6 turns, doing 10 points of damage per turn. Victim fall instantly asleep, cannot be awakened. Save for half damage at -2. If victim survives, they will awaken after the 6 turn duration
Type
Biomaterial
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