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T Poisons

T'cheem


Save vs. poison or the victim will succumb to the effects of a REVERSE GRAVITY spell. They must save each round for 1-6 (1d6) rounds

Taer elixir


Save vs. poison (+1) or become nauseated for 2-5 (1d4+1) hours (12-30 turns), causing -2 to hit and -1 to damage

 

Teko


Light blue oil.
Does 4 - 32 (4d8) damage, starts in 1 round, runs it's course in 1 - 3 rounds. Save for half damage at -3

 

Temperature Alteration


Raises or lowers the victims body temperature up or down by 2 to 12 degrees (also causing a like amount of damage, lasts for 3 minutes)

Tenamort poison


Save vs. paralyzation or be paralyzed for 1 - 6 rounds and the characters internal organs will begin to soften so that they will take double damage from and physical attacks for 1 - 12 days or until a HEAL spell is cast upon them

 

Teneborus poison


Does 1-6 (1d6) damage and save (-3) or be paralyzed for 6-36 (6d6) turns

 

Teneborus toxin


Does 4-40 (4d10) damage, save (-3)for half damage

 

Terragon poison


A rare spice which if consumed raw will cause 6 - 60 (6d10) damage to the victim, and will cause 3 - 30 (3d10) if placed in contact with bare flesh. (There is no save vs. poison when flesh contact is made)

 

Thaykhay poison


Save vs. poison or take 2-20 (2d10) damage

 

Thessalhydra acid


Causes 1-20 (1d20) damage, 1 point per round  

Thri-kreen venom


Save vs. poison or be paralyzed for 2-16 (2d8) rounds  

Thrum


A light blueish liquid, smells like sour lemons.
Does 6 - 36 (6d6) damage. Starts in 1 - 4 rounds, runs it's course in 1 - 3 turns. Save for half damage

 

Tigerfly poison


Save vs. poison or take 4 - 24 (4d12) damage and be paralyzed for 1 - 6 rounds

 

Timewasp poison


Save vs. poison (-1) or take 8-80 (8d10) damage and be time stopped for a same number of rounds

 

Tomato leaf poison


Save vs. poison or die, else it Affects as a HURT spell on the victim

 

Touch-Spice poison


Any contact with this poison causes sensory deprivation, depending of course, on how long (one round of contact equals one contact), or how many times contact is made.
Consult the following chart (2D8-1)
-----------------------------
1...Touch
2...Smell
3...Taste
4...Hearing
5...Sight
6...Balance
7...Touch*
8...Smell*
9...Taste*
10...Hearing*
11...Sight in Left Eye*
12...Balance*
13...Death of victim
14...Disintegration of victim's body
15...Sight in Right Eye*
* = Permanent loss (Only a WISH will restore)
 

Toxic toad spittle


Save vs. poison or take 4-32 (4d8) damage. Save indicates half damage

 

Tri-flower pollen


Save vs. poison (-1) or sleep for1 -4 (1d4) days

 

Tri-flower sap


Does 2-8 (2d4) damage per round until neutralized. Water will wash it off

 

Trif


Odorless, light gold liquid.
Does 5 - 30 (5d6) damage, starts in 1 -4 turns, runs it's course in 1 - 12 rounds. Reduces victim's dexterity by 2 points for every 10 points of damage taken. This is only restored by rest. Save for half damage at -2

 

Triffid poison


damage. Save indicates half damage  

Trivern poison


Save vs. poison or take 8-48 (8d6) damage, a save indicates half damage

 

Trollsblood


Grayish green fluid.
Does 4 - 48 (4d12) damage, starts in 1 - 4 rounds, runs it's course in 1 - 6 rounds. Save for no damage

 

Tubon


A pale yellow liquid or powder, smells like ripe melons.
Does 5 -30 (5d6) damage, starts in 1 - 10 rounds, runs it's course in 1 - 6 turns. Save for half damage at +1

Twilight bloom poison


Save vs. poison (-2) or die

 

Tylatch


Clear liquid, smells like sandalwood.
Starts in 1 round, runs it's course in 6 turns, doing 10 points of damage per turn. Victim fall instantly asleep, cannot be awakened. Save for half damage at -2. If victim survives, they will awaken after the 6 turn duration

Type
Biomaterial

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