Thieves Deck of Anything
Overview
Said to have been inspired by the Deck of Many Things, the Thieves 'stole' the idea of enchanting something as light and as easy to conceal as a playing card - and turned it into a powerful magical item for the skilled Rogue that can border on the power of an Artifact if maintained.Particulars
Each card purchased or gifted holds a minor enchantment within it. These minor enchantments in most cases stack. The deck gains in power as the Thief adds to it.Limitations
A Deck of Anything can hold as many as 53 cards. All of the cards, plus a single Joker Card from the Bard Deck.A Thief gains one card per level. until 5th level, then 2 cards per level until 10th, and then 3 cards per level from 10th, then at 15th and above 4 cards. This allows a Rogue to potentially gain the whole deck by 20th level IF they do nothing but gain levels at a steady pace. However, missions for the guild, saving the guild or a guild member and in doing well in general will result in 'gift cards' (HEH) - which can considerably accelerate the gain of the cards in the deck. Half the deck gained - gives the 'magical bonus' associated with the ACE being gained showing the mastery of that part of the deck.
Level | Cards obtained |
Level 1 - 4 | +1 card per level |
Level 5 - 9 | +2 cards per level |
Level 10 - 14 | +3 cards per level |
Level 15 - 20 | +4 cards per level |
The Thief must choose all the cards of a single suit before they can acquire an 'Ace' of that Suit.
All other cards in the deck must be obtained before the Joker becomes available.
The Cards have 1 major enchantment card per suit which must be combined with another Ace to create the enchantment, and a major enchantment is placed on the Joker alone.
Note: If the thief has substituted any traditional skill for a different one - such as exchanging hear noise for tunneling for example = then the card will boost that skill rather than the traditional skill stated. (SKILLS AND POWERS OPTION BOOK)
Card | Spades | Clubs | Diamonds | Hearts |
---|---|---|---|---|
A | Together with Clubs or Hearts A acts as.. | Ring of Feather Falling | Together with Spades or Hearts A acts as.... | Ring of Human Influence |
2 | +02% Open Locks | +02% Open Locks | +02% Open Locks | +02% Open Locks |
3 | +02% PPockets | +02% PPockets | +02% PPockets | +02% PPockets |
4 | +02 Read Languages | +02 Read Languages | +02 Read Languages | +02 Read Languages |
5 | +2 Listen | +2 Listen | +2 Listen | +2 Listen |
6 | +02% Climb walls | +02% Climb walls | +02% Climb walls | +02% Climb walls |
7 | +02% Find Trap | +02% Find Trap | +02% Find Trap | +02% Find Trap |
8 | +02% Move Silently | +02% Move Silently | +02% Move Silently | +02% Move Silently |
9 | +02% Hide in Shadows | +02% Hide in Shadows | +1 HP | +02% Hide in Shadows |
10 | +1 HP | +1 HP | +1 HP | +1 HP |
J | +1 Level for Backstab(Cursed Card) | +02% Open Locks | +02% PPockets | +02 Read Languages |
Q | +02% Climb walls | +02% Move Silently | +02% Hide in Shadows | +2 Listen |
K | +5% to Master Thief Read Magic | +5% to Master Thief Read Magic | +5% to Master Thief Read Magic | +5% to Master Thief Read Magic |
Joker | Card Ladder |
The presence of the deck in a mine reduces mining skills in the mine by 1. (So a -1 on mining proficiency checks).
It is rumored that other powers are being worked on for Deck Expansions later. But no one can confirm this.
The Jack of Spades is considered a Cursed Card - despite the bonus it gives - many who choose it hear screaming at the time of taking it. It is also said to be feared by the Calvin Clans of Barbarians - who avoid the Jack of Spades whenever they see it. It is not known why it is cursed but it is thought to be another Chronic Anachronism.
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