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W Poisons

Wave


This poison dehydrates 5 points of damage per round (double for water creatures). A NEUTRALIZE POISON will not stop this, only a CREATE WATER will. Duration: Until death or stopped. No save

 

Weakness


Causes a permanent loss of 2 - 8 hit points

 

Weeverfish toxin


Weeverfish toxin generally produces instant pain which comes progressively more severe until it reaches an excruciating peak. The severity of the pain is such that the victim frequently thrashes about wildly, and may lose consciousness. These symptoms last anywhere from 2-24 (2d12) hours and are accompanied by headaches, fever, chills, cardiac palpitations, and convulsions. 
Death will occur if more than one dose is given. No save vs. this one. It is used commonly by the upper echelon of the assassin's guild as a warning (One dose only causes the pain and convulsions)

 

Whisper wasp poison


Save vs. poison or fall asleep (Instantly) for 8-96(8d12) days, a save indicates groginess (-2 tohit, -2 to Armor class)

 

White hydra


This is an acid which freezes upon contact with the air, it does 6- 36(6d6) damage

 

Whither


A rare blend of herbs and spices that causes a unique chemical breakdown in the body, lasts for 10 rounds. Save each round or lose one constitution point (Permanently)

 

Wiess


A desert poison that causes the skin to break down. It causes the pigment cells in the skin to die, turning the creature into an albino within a matter of weeks (20 days).

  If subjected to intense light (such as desert sun), the creature will take two (2) points of damage per turn in the sun

   

Wind devil toxin


Save vs. poison or take 4-32 (4d8) freezing damage per round until cured. Save each round for half damage

 

Witchhand


A clear liquid, almost impossible to detect.
Upon contact with flesh it does 3 - 24 (3d8), starts in 1 - 4 rounds, runs it's course in 1 - 10 rounds. Save for no damage

 

Witherstench fluid


Save vs. poison or be retching and vomiting causing the victim to be unable to defend or attack for 1 - 10 rounds (Less the victim's constitution bonus, Not to go less than 1 round of retching)

 

Witherweed smoke


When released, this thick oily smoke
It expands into a 20 foot x 20 oot cloud and all inside it take 2 - 12 (2d6) damage with no save

 

Wobra poison


Gotten from a rare form of a cobra,
this poison does 2-12(2d6) damage then lies in state in the body for 2-8(2d4) turns.
It then becomes active again doing 1-8(1d8) damage each round until neutralized. A SLOW POISON spell will add 2- 12(2d6) turns to the "sleep" time of the poison, or if it has awakened, it will cause "dormancy" for 1-4(1d4) rounds.

 

Wolf spider poison


Does 1-4(1d4) damage
Save vs. death else take 1 - 6 (1d6) points of damage

Wyvern poison


Insinuation Poison. A creature subjected to this poison must save or taking (7d6) poison damage on a failed save, or half as much damage on a successful one.

 

Wyverwraith poison


Save vs. poison or take 9-54 (9d6) damage, save indicates half damage. Save again or lose one life level, if successful, take 1-4 (1d4) damage

Type
Biomaterial

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