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Z Poisons

Zebrilla toxin



Does 1-4 (1d4) damage and the victim must save or fall into an epileptic state that lasts 1 round + 1 round for each point that they missed their save by. If a 1 was rolled, the epilepsy lasts for 5 turns and has a 10% chance of being permanent.

 

Zzotza


This toxin gets NO save. It does 1-20 (1d20) damage, 1 point per round. But the victim is stunned and placed into a gaseous state for the duration as well.

Type
Biomaterial

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