Benefits & Rewards

In lieu of XP, since levels will be Milestone-based, this system was created in order to encourage players to be active and involved. Players will be able to earn points to get special rewards.   This will not be the only way for characters to earn these items, but will allow for an additional avenue to gain them. The Storytellers reserve the right to deny purchases if they believe it might be game-breaking and will work with the player in that case to find a suitable replacement purchase.   All bonus point purchases are limited to one per month, though exceptions may apply (if, for example, a player would like to purchase 300g worth of gems) and all point spends will be worked on with your ST for it to fit into your story (a gift from a patron or parent, special store purchase, found in a crypt, etc). If the purchased reward items require attunement, equipping the item may not exceed the attuned item cap (3 items). If your character already has 3 items attuned, you must choose which items you want to swap out in order to not exceed the cap.   Your current balance can be found at Beanie Balance.  

Earning Points

Players will be able to earn points by doing any of the following. The bonus points can be spent on either your first or second character and will be transferable to your new character if you retire the character. There is a cap of 2 Bonus Points per month for each player.   All Points will be granted by the STs at their descretion and will be tracked similar to an XP tracker.  
  • Storyteller: 2 Points per Month
  • Narrator: 1 Point per Month
  • Questgiver: 1 Point per Month
  • Game Assistant/Planning: 1 Point per Month
  • Writing Game/Plot Recap: 1 Point per Month
  • Good RP: 2 Points available per Month, per ST
  • Complete WA Character Profile: 1 Point (One Time)
 

Rewards

 

Reward Information

Gold / Gems / Spell Components (Per monthly amoung of game gold for one game (ex: dec 750), etc)
The player may purchase one game's worth of gold, gems, or spell components. Spell components only need to be purchased if they have an associated gold cost.   Uncommon Magical Item (Level 1+)
This may be purchased to be used by a character at first level or higher. Uncommon Magical Items include items like a Bag of Holding, +1 Weapons, Gauntlets of Ogre Power, and Spell Scrolls (2nd or 3rd level).   Rare Magical Item (Level 5+)
This may be purchased to be used by a character at fifth level or higher. Rare Magical Items include items like a Ring of Resistance, +1 Armor, +2 Weapons, and Spell Scrolls (4th or 5th level).   Windfall: Increase Lifestyle Permanently one Level
A player may purchase this in order to increase their character's Lifestyle by one level. For example, from Poor to Modest. Players will work with their ST to develop a story behind the increase in wealth (inheritance, patron, promotion, etc).   Very Rare Magical Item (Level 11+)
This may be purchased to be used by a character at eleventh level or higher. Very Rare Magical Items include items like a Carpet of Flying, +2 Armor, +3 Weapons, or Spell Scrolls (6th to 8th level). This also includes Manuals and Tomes that give a permanent increase to an Ability Score and your Ability Score cap (Manual of Bodily Health: +2 Con, Manual of Gainful Exercise: +2 Str, Manual of Quickness of Action: +2 Dex, Tome of Clear Thought: +2 Int, Tome of Leadership and Influence: +2 Cha, Tome of Understanding: +2 Wis). Per the item's rules, it can only be used once per century. Only one book may be purchased per character via bennies, though additional tomes can be purchased as normal via gold.   One Time Bonus Feat
The player may purchase one feat to add to their first or second character. This may only be purchased once per character.   Legendary Magical Item (Level 17+)
This may be purchased to be used by a character at seventeeth level or higher. Legendary Magical Items include items like a Staff of the Magi, +3 Armor, Armor of Invulnerability, and Spell Scrolls (9th level). A player may only purchase this once per character.

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