Pre-Game ST Assignment
ST Assignment per character will be for the purpose of handling paperwork, personal plot, downtimes, etc.
Pre-Game Party Formation
Characters are welcome to make background ties pre game.
Pre-game launch, there will be opportunities to make background connections and pre-form party structures.
Individual parties will be 4-5 characters, but do not need to be the classic “healer, tank, DPS” structure.
Post Game Start Party Formation
Once game starts, party formation will more or less up to RP and player choice as characters die, get retired, etc.
Party level plots will be based on the composition of the party, such as more traditional dungeon adventures for traditional composition or more ‘heist’ style plots for parties of predominantly rogue or stealthy characters.
It is expected that there will be some “wobble” in the party structure during play as characters join, retire, guest star, etc. As always, Meta for RP.
Guest Starring / Party Hopping
Characters can be in multiple parties/groups at their whim and the tolerance of their schedule and the other players involved.
Players not in a group may always “guest star” with a group if they happen to be around, but should realize that plots may not be tailored for them. In this fashion, they can sub in if a player cannot make the game night.
Parties are always able to hire a one off adventurer PC in character to round out any missing skillsets for a given adventure.
The Jobs Board
The Jobs board will be where storytellers, narrators, and characters can post out looking for groups, work, jobs, etc.
Expectation:
Players will manage their plot sign ups in order to not overcommit. A player or party will need Storyteller approval to take a new personal or party plot if they already have one
City plots are open access nights.
Staff Structure
Your storyteller staff is split into two levels: narrators and storytellers.
A narrator has been given authority by the storytellers to run plots for players. These can be specific plots, or can be plots written by the narrator with approval from the storytellers. They cannot change rules as written, but may make rules calls during the scenes that they run. They do not have the authority to change the setting without approval from the storyteller staff, but may add to it.
A storyteller has full authority to change rules, make house rules, and to make updates to the setting as needed. This is done with discussion among the storyteller staff on a regular basis.
Social Events
Written by: Anyone / Run In Character
Scheduled: As needed
Scope: Scene Specific (nobles balls, guild meetings, parties, etc)
Personal Plot
Written by: Storytellers and/or Narrators
Scheduled: On an individual basis between ST and Player
Scope: Small scale adventures, scenes, etc. for one to two characters.
Notes: Personal plot progresses at the speed of the player - they are the star of the show
Party Plot
Written by: Narrators
Scheduled: As needed for the plot
Scope: Personal Plotlines for a party of 4-5 characters.
Notes: Party plot advances at the speed of the party. The storyline cannot be “soloed” by a more active player. The majority of plots will be on scheduled “party game nights”.
City Plot and Meta Plot
Written By: Storytellers
Scheduled: Once a month per Storyteller
Scope Variable size adventures that advance the main or city quests and open to all
Notes: Plot will be tailored to the number of players who show up, but there is a meta expectation to split into groups for mechanics balancing.
Scheduling
Storytellers: In general, one Saturday a month for game nights and as-needed per other plots
Narrators: One weeknight a month per party plotline and as needed per other plots as assigned