Grung Traits
As a grung, you have the following traits.
Ability Score Increase. Increase your Dexterity by 2 and increase your Constitution by 1.
Arboreal Alertness. You have proficiency in the
Perception skill.
Size. Grungs stand between 2 1/2 and 3 1/2 feet tall and average about 30 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet, and youy have a climbing speed of 25 feet.
Amphibious. You can breathe air and water.
Poison Immunity. You're immune to poison damage and the
Poisoned condition.
Poisonous Skin. Any creature that grapples you or otherwise comes in direct contact with your skin must succeed on a DC 12 Constitution saving throw or become
Poisoned for 1 minute. A
Poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect itself on a success.
You can also apply this poison to any piercing weapon as part of an attack with that weapon, though when you hit the poison reacts differently. The target must succeed on a DC 12 Constitution saving throw or take 2d4 damage.
Standing Leap. Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.
Water Dependency. If you fail to immerse yourself in water for at least 1 hour during a day, you suffer one level of
Exhaustion at the end of that day. You can only recover from this
Exhaustion through magic or by immersing yourself in water for at least 1 hour.