Paladin: Oath of Dragons
Hit Points
Hit Dice: d10 per Paladin: Oath of Dragons level
Hit Points at first Level: Same as Paladin
Hit Points at Higher Levels: Same as Paladin
Proficiences
Armor: Same as Paladin
Weapons: Same as Paladin
Tools: Same as Paladin
Saving Throws: Same as Paladin
Skills: Same as Paladin
Subclass Options
Tenets of the Dragon
Accumulate Wealth. It is your duty to accumulate wealth, whatever form that might take. Save what you gain, keep it somewhere safe, and do not part with it without good cause.
Elimination. You play a crucial part in the eternal war between metallic and chromatic dragons. When you can, you must take any opportunity to destroy or weaken any dragon who would oppose you or your beliefs. It is your responsibility to ensure that dragons of your alignment are cared for and protected. Protect those who cannot defend themselves, and pledge loyalty to older dragons.
Perspective. Dragons live for centuries or millennia. Their plans take time to execute; often humanoids forget this, and look at the short-term rewards rather than the long-term. Maintain a long-term perspective.
Reverence. Dragons are the pinnacle of creation and they should be treated as such. Correct those who fail to see this, and commend those who do.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Dragon Spells table. See the Sacred Oath class feature for how oath spells work.
Paladin Level |
Spells |
3rd |
absorb elements, chromatic orb |
5th |
earthbind, locate object |
9th |
elemental weapon, fear |
13th |
elemental bane, leomund's secret chest |
17th |
hold monster, geas |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options:
Dragon's Breath. You can use your Channel Divinity to manifest the breath weapon of a dragon. The area and damage type of the breath are determined by the dragon type you chose when you took this oath. Every creature in that area must succeed on a saving throw (also determined by the dragon type), or take 2d6 damage, or half as much on a successful save. This damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. If you already have a breath weapon, the damage dice of your breath increases to d10 when you use this Channel Divinity option.
Frightful Presence. You can use your Channel Divinity to suddenly appear frightening to your enemies. All creatures of your choice within 60 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you. A frightened creature can attempt the saving throw again at the end of each of its turns, ending the effect on itself on a success.
Draconic Smite
When you take this oath at 3rd level, you gain the ability to infuse your strikes with elemental power. When you use your Divine Smite ability, you can choose to deal a damage type other than radiant, determined by the dragon type you chose on the Dragon Type table. When you change the damage type in this way, the damage dice for your Divine Smite become d6 rather than d8.
When you reach 11th level, you can change the damage type without changing the damage dice. Additionally, your Improved Divine Smite ability is changed, such that you always deal your draconic damage type rather than radiant.
Aura of Resistance
When you reach 7th level, you exude an aura of draconic power. You and all of your allies within 10 feet of you have resistance to the damage type specified by the Dragon Type table, according to the type you chose when you first took this oath. When you reach 18th level, the range of this aura extends to 30 feet.
Draconic Immunity
When you reach 15th level, you gain immunity to the damage type given by your Draconic Type. In addition, your aging slows to a nearly imperceptible crawl. For every decade that passes, you age only 1 year.
Dragon Aspect
When you reach 20th level, you gain the ability to take on the appearance of a mighty dragon. When you do this, you gain the following benefits for the next hour:
- Magical draconic wings sprout from your back, granting you a flying speed of 60 feet. If you have non-limited flying speed, it increases to 80 feet.
- Magical horns or spines sprout on your head and your eyes glow with draconic power. You have advantage on Charisma (Intimidation) checks.
- You can use your Dragon's Breath Channel Divinity option without expending a use of Channel Divinity. Instead, after using your Dragon's Breath, roll a d6 at the beginning of each of your turns. On a roll of 5 or 6, your Dragon's Breath recharges and you can use it again.
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