Pearl Guard Warden

Wielding a Silver Snow Glaive, these stalwart defenders stand guard within the city of Entari, the wardens of the glittering Pearl Guard hold a close eye on their kin in the north of Wolfsbrunn.   Protectors. Wardens are the guardians of the usual peaceful city of Entari. They can be found standing guard at the Court of the Triglomerate, Sanctum of the Moon Mother and before its demise at the The Palace on the Lake. During times of war, the wardens may trade their Silver Snow Glaive for a Greatsword to serve as a Knight.
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Pearl Guard Warden

Medium Humanoid (Elf), lawful good

Armor Class 16 (Pearl Guard Armor)
Hit Points 60 (8d8 + 24)
Speed 35ft.

STR

16 (+3)

DEX

11 (+0)

CON

16 (+3)

INT

11 (+0)

WIS

12 (+1)

CHA

10 (+0)

Saving Throws Strength +5, Wisdom +3
Skills Athletics +5, Survival +3, Perception +3
Senses Darkvision 60ft., Passive Perception 13
Languages Common, Elvish
Pearl Resolve. When subjected to a magical effect that allows the Pearl Guard Warden to make a Dexterity saving throw to take only half damage, they instead take no damage if they succeed on the saving throw. Additionally the Pearl Guard Warden ignores difficult terrain created by ice or snow.   Fey Ancestry. The Pearl Guard Warden has advantage on saving throws against being charmed, and magic can’t put them to sleep.
 

Actions

Multiattack. The Pearl Guard Ranger makes two Glaive attacks.   Glaive. Melee Weapon Attack: +5 to hit, reach 10ft., one target. Hit: 8 (1d10+3) Piercing damage. If the Pearl Guard Warden scores a critical hit with this attack, the target has to make a Constitution saving throw (DC 13). On a failed save their movement speed is reduced by 20ft. until the end of their next turn.

 
Silver Snow Glaive
Type
Security
Parent Formation
Used by
Weapon(s)
Silver Snow Glaive
Equipment
Pearl Guard Armor

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