Pearl Guard Warden
Wielding a Silver Snow Glaive, these stalwart defenders stand guard within the city of Entari, the wardens of the glittering Pearl Guard hold a close eye on their kin in the north of Wolfsbrunn.
Protectors. Wardens are the guardians of the usual peaceful city of Entari. They can be found standing guard at the Court of the Triglomerate, Sanctum of the Moon Mother and before its demise at the The Palace on the Lake. During times of war, the wardens may trade their Silver Snow Glaive for a Greatsword to serve as a Knight.
Show statblock
Pearl Guard Warden
Medium Humanoid (Elf), lawful good
Armor Class
16 (Pearl Guard Armor)
Hit Points
60 (8d8 + 24)
Speed
35ft.
STR
16 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws
Strength +5, Wisdom +3
Pearl Resolve. When subjected to a magical effect that allows the Pearl Guard Warden to make a Dexterity saving throw to take only half damage, they instead take no damage if they succeed on the saving throw. Additionally the Pearl Guard Warden ignores difficult terrain created by ice or snow.
Fey Ancestry. The Pearl Guard Warden has advantage on saving throws against being charmed, and magic can’t put them to sleep.
Actions
Multiattack. The Pearl Guard Ranger makes two Glaive attacks.
Glaive. Melee Weapon Attack: +5 to hit, reach 10ft., one target. Hit: 8 (1d10+3) Piercing damage. If the Pearl Guard Warden scores a critical hit with this attack, the target has to make a Constitution saving throw (DC 13). On a failed save their movement speed is reduced by 20ft. until the end of their next turn.
Comments