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Downtime Activities

Training Between Missions


Downtime activities are a way your character can get some progress towards honing skills and tool proficiencies, improving saving throws, or learning languages between missions! This system introduces Training Points, a new "currency" you can spend on increasing your bonuses for various things.

Training Points

When your character obtains Training Points, they are assigned to a specific proficiency. Training Points can only be used to increase the proficiency they are assigned to, and cannot be transferred to another proficiency later, since they are meant to simulate having your character spend time honing a specific skill.

The conversion rate between Training Points and an additional +1 bonus to a proficiency is not 1-to-1, and is based on both the type of proficiency and the existing bonus for said proficiency. More details about the conversion rates can be found below.

Downtime Sessions


After every mission, each agent will accrue one Downtime Session, which they can use to spend a few minutes with the DM upgrading their character. Here are the rules for each Downtime Session:
  • Characters receive 3 Training Points by default, and can allocate these to any selection of proficiencies they wish to train. They can all be assigned to the same proficiency, or can be split between multiple (e.g. assigning 1 point to Persuasion and 2 points to Wisdom Saves or 3 points to learning Undercommon).
  • A character may decide to attempt a skill check to get an additional Training Point for this session. This Training Point must be assigned to a proficiency that was already selected in the previous step, and this can only be done once per session. This check can use any skill that makes sense for the scenario, as long as the DM signs off on it (e.g. using Performance to raise funds for better equipment before training or using Nature to assist with learning better Animal Handling). The DC for the skill check is determined by the DM and is known to the player beforehand. The character is rewarded with an additional Training Point if they succeed on this skill check.
  • A character may spend an amount of gold equal to their base mission salary (before the 50% bonus pay) to gain an additional Training Point. This Training Point must be assigned to a proficiency that was already selected in the first step, and represents purchasing additional resources as part of the training.
  • After the character has finished their Downtime Session, they can spend their Training Points to upgrade their proficiencies should they have enough to do so. This can only be done after all points are accrued for this session, as proficiencies cannot be upgraded during the session itself.

Missing Missions

Any agent that misses a mission will receive the ability to do two additional skill checks for additional Training Points during their next Downtime Session, for a total of three skill checks. The same restrictions apply to these bonus skill checks.

Spending Training Points


After Training Points have been acquired, they can be spent on the following options:

Skill/Tool Proficiencies

The conversion rate for spending Training Points (TP) on skills/tools is as follows:
  • If your bonus is currently -1, it costs 2 TP to upgrade it to 0.
  • If your bonus is currently less than -1, it costs 2 * |(CB+1)|, where CB is your current bonus (e.g. if you have -3 to Athletics, it will cost 4 TP to upgrade it to a -2).
  • If your bonus is currently 0 or greater, it costs 2 * (CB+1), where CB is your current bonus (e.g. if you have a +7 to Persuasion, it will cost 16 TP to upgrade it to +8).
These bonuses must be purchased one at a time. You cannot go from a +4 directly to a +6, for instance; you must purchase +5 first.

If your bonus for a skill or tool proficiency reaches your ability score plus your proficiency bonus, you are now considered proficient in that skill. The skill check bonus will increase automatically the next time your proficiency bonus increases. If your bonus reaches your ability score plus double your proficiency bonus, you are now considered to have expertise in that skill. Once you have expertise in a skill, it cannot be increased further.

Saving Throw Proficiencies

The conversion rate for spending Training Points on saving throw proficiencies is as follows:
  • If your bonus is currently 0 or less, the cost is 5 * (PU+1), where PU is the number of times you've previously upgraded this proficiency (e.g. upgrading a Wisdom Saving Throw from -1 to 0 after having already upgraded it once before costs 10 TP).
  • If your bonus is currently greater than 0, the cost is 5 * (PU+1) + 2 * CB where PU is the number of times you've previously upgraded this proficiency and CB is your current bonus (e.g. upgrading a +4 Constitution Saving Throw for the first time costs 13 TP).
These bonuses must be purchased one at a time.

If your bonus for a saving throw reaches your ability score plus your proficiency bonus, you are considered proficient in that saving throw, and it will automatically increase the next time your proficiency bonus increases. Once you are proficient in a saving throw, it cannot be increased further.

Language Proficiencies

Language proficiencies work slightly differently than the others. The more Training Points you have assigned to a language proficiency, the better your character understands that language. Once 20 TP has been invested in a language, your character counts as being fully proficient in that language, and can always understand it.

If your character has partial proficiency in a language, and attempts to understand a message that is either spoken or written in that language, they must roll a d20 to determine if they can understand it. If the number rolled is less than or equal to the amount of Training Points assigned to that language, your character understands the message, otherwise they do not.


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