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Aasimar

Aasimar bear within their souls the light of the heavens. Some say they descended from the angels of Mount Celestia, the divine realm of many lawful good deities. Aasimar are born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.

An aasimar, except for one who has turned to evil, has a link to an angelic being. That being – usually a deva – provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies, and feelings.


Aasimar Features

  • Creature Type: Humanoid and Celestial
  • Life Span: You mature by the age of 18 and can live up to 160 years.
  • Size: Small (3' - 4', 40 - 70kg) or Medium (4' - 7', 70 - 100kg). You choose when you pick this Race.
  • Speed: 30ft.
  • Damage Resistance. You have resistance to Radiant Damage.
  • Darkvision. Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a Long Rest.
  • Light Bearer. You know the cantrip Light. Intelligence, Wisdom, or Charisma is your spellcasting ability for it (you choose the ability when you select the Race).

Protector Aasimar

  • Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
    • Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra Radiant Damage to one target when you deal damage to it with an attack or a spell. The extra Radiant Damage equals your level.
    • Once you use this trait, you can't use it again until you finish a Long Rest.

Scourge Aasimar

  • Radiant Consumption. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.
    • Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
    • Once you use this trait, you can't use it again until you finish a Long Rest.

Fallen Aasimar

  • Necrotic Shroud. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your Proficiency Bonus + your Charisma modifier) or become frightened of you until the end of your next turn.
    • Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.
    • Once you use this trait, you can't use it again until you finish a Long Rest.

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