The Aether in The Aether | World Anvil
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The Aether

The Aether is the set of all space not occupied by matter.

Dividing the Aether

The Aether is far larger than anyone can possibly imagine. To make it easier to locate celestial bodies, it has been arbitrarily divided into 8 equally sized Quadrants, each Quadrant was divided into 6 equally sized Sectors, each Sector was divided into 6 Zones, and each Zone was divided into 6 Regions.

From a geometric standpoint, imagine the Aether as a sphere. Cut that sphere into eighths and you have quadrants. Quadrants are effectively pyramids whose triangular bases' edges have a slight curve to them. Cutting the triangular base into sixths by drawing lines to connect each point with its opposing apothem yields a Sector. Sectors take a similar shape to that of the Quadrant, thus the same process can be applied to them in order to get Zones. Zones take a similar shape to that of Sectors and Quadrants so the same process can be applied to them as well, yielding Regions.

While these Regions are still theoretically infinite, they effectively make it easier to locate celestial bodies by narrowing the search space from the entirety of the Aether to only 1/256 of it.

The point at which all these dividing lines meet is known as the origin. This point is believed to be the exact position that the Spark took place.

Conventions

The convention for effectively referencing a celestial body in the Aether is as follows:
[Quadrant Number * 1000 + Sector Number * 100 + Zone Number * 10 + Region Number] - [Name of Celestial Body]
Ex: 1424 - Proxima Nova

Quadrants:

Sectors:


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