Punch It!
When you spend a gambit on a desperate roll, it counts as risky instead.
Because you spent a gambit on the roll, even though it counts as risky, the roll may not itself generate a gambit (unless you have another ability that says it can). You still gain the +1d to the roll for the gambit, but the position of the roll should be adjusted, as should the consequences. Bear in mind that this can be used on any roll (not just piloting ones).
Because you spent a gambit on the roll, even though it counts as risky, the roll may not itself generate a gambit (unless you have another ability that says it can). You still gain the +1d to the roll for the gambit, but the position of the roll should be adjusted, as should the consequences. Bear in mind that this can be used on any roll (not just piloting ones).
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