Repair

When you repair, you take the time to buy the appropriate parts and oversee major fixes to the ship. If you want to repair a crossed wire or a sparking oscillator, you just need a RIG roll. These kinds of repairs fix battle damage and bring back systems from the brink.
  When you take the repair action, spend 1 CRED and clear one damage on a ship system. The Mechanic’s Bailing Wire and Twine ability allows you to do some of the work yourself, and use junk found on the cheap to fix up your ship, removing the need for the CRED to be spent and making repairs faster and cheaper.

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