Scrap

When you SCRAP, you engage in pitched combat with the intent to harm or neutralize your opposition. You might brawl or wrestle with your foe. You might use a melee weapon. You might storm a barricade or hold a position in battle. You might lay down blaster fire. If you’re using a vehicle or ship weapon, you should use HELM instead.  

GM QUESTIONS

  • How do you SCRAP? What weapons are you using?
  • How lethal are you trying to be?
  • What do you hope to achieve?
  When you SCRAP with someone, it’s a fight. You’re attacking and defending, whether you’re using fists, martial arts, blades, or blasters. You can SCRAP to start a fight, to survive a fight, and to end a fight—but it’s always a fight. Regardless of whether you get the drop on your target or get into a shoot-out with a whole crew of people, you turn to SCRAP, though the position may differ.   If you use fighting as a feint to distract, you might choose to SWAY instead. If you’re sneaking up on someone and want to take them out before the fight starts, you should use SKULK instead. If you’re placing explosives to bring a building down, you should look to RIG.   Generally, the consequences you suffer when you SCRAP come from the enemy. The more dangerous they are, the worse your position—and the more dire those consequences will be. More often than not, when you SCRAP you’re risking harm as your consequence.   If you find yourself in a fight and you want to do something besides SCRAP, you might face a consequence first—which you can accept or resist (or maybe have a teammate to face for you). Just because you really want to SWAY someone doesn’t mean they stop punching you so you can talk to them. If you’ve got vibro-blades locked with someone, you may have to SCRAP to get free before you can SCRAMBLE away (or take a wound as you bolt, and maybe use armor or resist it). If you fight alongside your cohorts in battle, you SCRAP. If you direct them but you’re not engaged yourself, you COMMAND them.

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