Skulk

When you SKULK, you move stealthily or without being noticed. You might sneak past security or hide in the shadows. You might lift a cred-stick off a mark. You might sneak up behind someone to attack them by surprise (but SCRAP might be better). You could try to climb up the side of a building (but SCRAMBLE might be better).   GM QUESTIONS
  • How do you SKULK? How do you conceal your actions?
  • Whose notice are you trying to avoid?
  • Where do you want to end up?
  When you SKULK, you conceal your movements and intentions. The environment can play a large effect on your position. More secluded, shadowy environments can be much more controlled to move in. But SKULKING is more than just “sneaking around”—it’s also sleight of hand or other misdirections. For general athletic ability (running, climbing, jumping, swimming, etc.), you should use SCRAMBLE.   You might use this movement to ambush an enemy. If an enemy can be taken out with a single clear blow, then SKULK can be used in place of SCRAP. For powerful or well-armored targets, you might SKULK to set up an attack (improved position). You can also use SKULK to create an opportunity that wouldn’t otherwise be possible. For example the Pasha’s guards wouldn’t talk openly around a stranger, but a successful SKULK roll may let you STUDY them and overhear their gossip to gather info about the faction and locale.   When a SKULK roll goes awry, it doesn’t always end catastrophically. Instead of a character immediately being discovered as a consequence, you can start a clock like “Discovered” or “Alert” and tick a segment or two. Guards might investigate something they think they saw, but they don’t sound the klaxons and lock everything down at the first sign of a flitting shadow. Unless the opposition is ready and alert, the clever scoundrel has a bit of leeway before they’re out in the open, fighting for their lives.

Comments

Please Login in order to comment!