The Arbour Coast
The Arbour Chronicles
10th of Palesun, 2487 TA
The Arbour Coastline is a large stretch of coastline that is closed off from the rest of the continent by a large range of mountains. Populated by rolling grassy plains, roaring rivers formed from olden times, thick and deep deciduous old forest growth, and bulging hillside slopes, there is no lack of intriguing biomes. The biodiversity found along the coast in these biomes is as numerous as the ancient ruins from a forgotten shapeshifting race of humanoids that lie deep in the underwater caverns hidden away from prying eyes.
Premise: Good vs Evil
The idea that all good is good and all evil is evil is a comforting thought. Dealing with the binary can be simplistic and if something sits outside one side or another, it is the opposition. Life however is messy and intent as well as results can paint someone with a simple brush stroke. Killing one the save a hundred might be seen as good but in the end, you still have stained your hands. Raising the dead to defend a village is still a blasphemous act in the Chruch's eyes. It is here that things become complicated. Society dictates what is acceptable and what is outside the norm and is part of the Chaos. Your character will find themselves standing in the gray and must pick a side to shape their own morals, damning what society might think.
Theme: Guts and Glory
The world is a dangerous place but it is littered with rewards for those who brave its perils. Those who choose the adventurer's lifestyle, those individuals know this all too well. Exploration of the untamed wilds to find a forgotten old tomb is a common trope. Those with an adventurer's spirit know life is hard and fast. Preparation and exploration go hand in hand and if done properly will lead to a mountain of riches and an easier life in the future upon retirement.