Carrack Light Cruiser
An old yet reliable ship in the Imperial fleet is the Damorian Manufacturing Corporation's Carrack-class light cruiser. This vessel's 10 turbolaser batteries allow the Carrack to engage larger opponents with a reasonable chance of success. Backing up the heavy guns are a number of smaller laser cannons for point defense against starfighters and missiles. Refitted vessels have also been equipped with tractor beam projectors.
Layered bulkheads and compartmentalization, combined with a unique modular life support system, assures maximum crew survival in case of hull breachings. On numerous occasions, Imperial salvage craft have retrieved Carrack debris and found live crew members on board. These bulkheads also lend strength to the hull, allowing a Carrack to survive an attack that would destroy a similarly-sized vessel.
Compartmentalization does have one major drawback, though. Such a defense system takes up an inordinate amount of space. As a result, the Carrack-class is one of the largest light cruisers not equipped with internal hangar bays. Instead, each Carrack carries four TIE recon starfighters docked on an external rack. These small ships are used for courier missions and scouting duty.
To compensate for the lack of starfighter support, Carrack cruisers are equipped with powerful engines that make them among the fastest of the Empire's capital ships.
Current doctrine teams these cruisers with smaller vessels and assigns them to patrol duty in pacified or semi-pacified sectors. They also serve as personal transports for important planetary governors and Moffs.
Craft: Damorlan Manufacturing's Corrack-class light cruiser
Type: Light cruiser
Scale: Capital
Length: 350 meters
Skill: Capital ship piloting: Carrack
Crew: 1,007, gunners: 85, skeleton: 500/+10
Crew Skill: Astrogation3D+2, capital ship gunnery 4D+2, capital ship piloting 4D+1, capital ship shields 4D, sensors 4D+1
Passengers: 142 (troops)
Cargo Capacity: 3,500 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Hull: 5D
Shields: 2D+2
Sensors:
Passive: 30/0D
5con:50/lD
Search: 100/2D
Focus: 4/3D
Weapons:
10 Heavy Turbolasers
Fire Arc: 2 front, 3 right, 3 left, 3 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: ID
Space Range: 3-15/35/75
Atmosphere Range: 3-15/35/75 km
Damage: 7D
20 Laser Cannons
Fire Arc: 4 front, 4 left, 4 right, 4 back
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D
5 Tractor Beam Projectors
Fire Arc: 1 front, 2 left, 2 right
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 1-5/15/30 km
Damage: 4D
Type: Light cruiser
Scale: Capital
Length: 350 meters
Skill: Capital ship piloting: Carrack
Crew: 1,007, gunners: 85, skeleton: 500/+10
Crew Skill: Astrogation3D+2, capital ship gunnery 4D+2, capital ship piloting 4D+1, capital ship shields 4D, sensors 4D+1
Passengers: 142 (troops)
Cargo Capacity: 3,500 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Hull: 5D
Shields: 2D+2
Sensors:
Passive: 30/0D
5con:50/lD
Search: 100/2D
Focus: 4/3D
Weapons:
10 Heavy Turbolasers
Fire Arc: 2 front, 3 right, 3 left, 3 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: ID
Space Range: 3-15/35/75
Atmosphere Range: 3-15/35/75 km
Damage: 7D
20 Laser Cannons
Fire Arc: 4 front, 4 left, 4 right, 4 back
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D
5 Tractor Beam Projectors
Fire Arc: 1 front, 2 left, 2 right
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 1-5/15/30 km
Damage: 4D